On 11/16/06, David Kettler <davek@[EMAIL PROTECTED]
> wrote:
>
>
> I think I'm starting to ramble and get off topic, but I wanted to make
one
> last point: Keep your group in mind. While I personally don't like
playing
> complete sociopaths, a lot of people (particularly those who are more
> interested in stats than role-playing) do. I once tried playing a
pacifist
> (The will not kill kind. He was willing to shoot you with gel rounds.)
in a
> group of vindictive psychos. Before the first run was over he ended up
> shooting another PC to stop him from killing a guard who was begging for
> mercy, secretly calling Lone Star to tell them where the PCs were, and
> knocking down trees to block the road and prevent the PCs from escaping
(the
> PCs, on the other hand, were all very heavily armed and by burning
enough
> karma managed to escape anyway)...needless to say, that character didn't
> last long.
>
>
I played the pacifist in a group of people who had varying moral
compasses.
In the end, it worked out, because while I wasn't willing to kill, I
managed
to be the "cooler head" in a lot of situations and the group tried to find
ways around having to kill someone unless it was absolutely necessary.
That
said, I was only unwilling to kill, myself. I wouldn't allow someone to be
killed by someone else if I didn't think it was deserved, but perhaps
that's
more of a "I want to keep my hands clean, and let someone else do the
dirty
work"? Still, it was a rather powerful moment when my character did
finally
kill someone. Needless to say, the rest of the group was absolutely
stunned.
Made for a really enjoyable role playing session, if I remember correctly.
Zebulin


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