snicker@[EMAIL PROTECTED]
wrote:
> I'd like to ask the GMs out there what the most "munchkin" things
> they've seen tried by players, and how they've responded.
The most munkchin thing I've done myself, was in Shadowrun 2nd edition.
We didn't do a campaign, just stand-alone adventures, and usually made
new characters every time. After my first ever Shadowrun character
turned out to completely useless, I decided to do better next time:
a shamanic sorceror with resources as prime category, and all money
spent on lots of spell locks and a force 4 power focus. The power
focus was more than enough compensation for the essence loss due to
my smart link (my only bit of cyberware). Due to the spell locks,
I could basically, fly, become invisible, have ridiculously boosted
reflexes and stats, all instantaneously and without drain. And I had
that big stabiliser so I could fire my AK-98 at full auto.
And I could see in astral space, which really helped to see stealthy
attackers approach in the middle of the night.
Fortunately we played only one game with those characters.
mcv.
--
Science is not the be-all and end-all of human existence. It's a tool.
A very powerful tool, but not the only tool. And if only that which
could be verified scientifically was considered real, then nearly all
of human experience would be not-real. -- Zachriel


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