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Gaming > Cyberpunk > Re: [SR] Degene...
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Re: [SR] Degenerate players and tactics

by mcv <mcvmcv@[EMAIL PROTECTED] > Sep 16, 2006 at 08:06 PM

snicker@[EMAIL PROTECTED]
 wrote:
> I'd like to ask the GMs out there what the most "munchkin" things 
> they've seen tried by players, and how they've responded.

The most munkchin thing I've done myself, was in Shadowrun 2nd edition.
We didn't do a campaign, just stand-alone adventures, and usually made
new characters every time. After my first ever Shadowrun character
turned out to completely useless, I decided to do better next time:
a shamanic sorceror with resources as prime category, and all money
spent on lots of spell locks and a force 4 power focus. The power
focus was more than enough compensation for the essence loss due to
my smart link (my only bit of cyberware). Due to the spell locks,
I could basically, fly, become invisible, have ridiculously boosted
reflexes and stats, all instantaneously and without drain. And I had
that big stabiliser so I could fire my AK-98 at full auto.

And I could see in astral space, which really helped to see stealthy
attackers approach in the middle of the night.

Fortunately we played only one game with those characters.


mcv.
-- 
Science is not the be-all and end-all of human existence. It's a tool.
A very powerful tool, but not the only tool. And if only that which
could be verified scientifically was considered real, then nearly all
of human experience would be not-real.                  -- Zachriel
 




 5 Posts in Topic:
[SR] Degenerate players and tactics
snicker@[EMAIL PROTECTED]  2006-08-21 17:16:38 
Re: [SR] Degenerate players and tactics
"Grant Woodward"  2006-09-01 14:56:06 
Re: [SR] Degenerate players and tactics
Bira <u.alberton@[EMAI  2006-09-01 15:30:06 
Re: [SR] Degenerate players and tactics
"cody.courter"   2006-09-04 09:10:33 
Re: [SR] Degenerate players and tactics
mcv <mcvmcv@[EMAIL PRO  2006-09-16 20:06:24 

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tan12V112 Sat Jul 26 10:22:19 CDT 2008.