On 8/21/06, Grant Woodward <grant.woodward@[EMAIL PROTECTED]
> wrote:
> I will say, though, that while controlling overpowered or over-protected
> characters is im****tant, constantly countering them is both unrealistic
and
> unfair. After all, all these techniques and gear work like that for a
> reason, and not every enemy will have prepared for a troll who can
> single-handedly slaughter an entire goon squad or in your case, air
cover. A
> little creativity on the GM's part, though, will find times and places
for
> those tactics to be simply inappropriate.
The best tactic, IMO, is to make up runs with an even mix of scenes
where each member of the group has his chance to ****ne. If a player
makes a character as specialized in combat as that troll, it probably
means he /really/ wants to take part in a lot of over-the-top,
action-movie fights. Magicians want a chance to be all mystical, and
hackers want to crack codes and mess around with other people's
computers. If every once in a while each of them gets a chance to save
the rest of the group's asses by using their unique skills, the
players will be happy and satisfied with the game.
Violence is not the answer to everything, magic is not all-powerful
and not every computer is there to be hacked. But if you let each of
these guys go all out once in a while, they won't complain about the
times when someone else has the answer.
--
Bira
http://compexplicita.blogspot.com
http://sinfoniaferida.blogspot.com


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