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Gaming > Cyberpunk > [SR] Degenerate...
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[SR] Degenerate players and tactics

by snicker@[EMAIL PROTECTED] Aug 21, 2006 at 05:16 PM

I'd like to ask the GMs out there what the most "munchkin" things 
they've seen tried by players, and how they've responded.

I'll give an example from several years ago:
I had a player who was known for his munchkin-style of play, create a 
new character (for a new campaign), and he decided to play a rigger who 
was paralyed from the waist down (rode around in a "rigged" wheelchair). 
 His character stayed in the van at all times, and he had spent all of 
his resources (and some of the other players) on drones.  Dozens of 
drones.  Armoured, armed and fully-rigged drones.
Never having had a Rigger in my group before, I was not aware of the 
power levels I was dealing with.  Some of these things had vehicle 
armour, which made standard weapons pretty much useless, and the few 
drones that did get destroyed were rather easily replaced or repaired.  
The flying drones were the worst - spoiling ambushes and pretty much 
wiping out any opposition before I had any chance for response.

I try very hard in my gaming not to "react" to players actions by 
throwing more nasty stuff just because they out-thought me.  But this 
guy damned near ruined the campaign - not because he was blowing away 
all the enemies - but because no one else was getting a chance to shine. 
 I don't remember what I did to resolve that - but I know that character 
ended up killing that particular game.

So what munchkin stuff have you had to deal with?

Snicker




 5 Posts in Topic:
[SR] Degenerate players and tactics
snicker@[EMAIL PROTECTED]  2006-08-21 17:16:38 
Re: [SR] Degenerate players and tactics
"Grant Woodward"  2006-09-01 14:56:06 
Re: [SR] Degenerate players and tactics
Bira <u.alberton@[EMAI  2006-09-01 15:30:06 
Re: [SR] Degenerate players and tactics
"cody.courter"   2006-09-04 09:10:33 
Re: [SR] Degenerate players and tactics
mcv <mcvmcv@[EMAIL PRO  2006-09-16 20:06:24 

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