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Gaming > Cyberpunk > Re: Cyberpunk v...
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Re: Cyberpunk v3 - analysis

by Ian Birchenough <ian@[EMAIL PROTECTED] > Jun 4, 2006 at 08:07 AM

In message <1149294680.358259.116070@[EMAIL PROTECTED]
>, 
Grebo <greboguru@[EMAIL PROTECTED]
> writes
>Arph arph!
>
>Ahhhh, I'm glad to see there are still some people who remain
>interested in this topic...
>
>"High Dark Templar Deadlock" (scary name!!) wrote:
>
<Snip>
>I mean, if you want to make Netrunning faster and non-exclusive, it
>isn't necessary to throw away Netrunners and the Net (not to mention
>logic). Why not just simplify/streamline Netruns and/or make it
>possible for any and every character to Run the Net. If you want to
>abolish Humanity Cost, it isn't necessary to make all the new character
>cl***** eschew Cyberware. Why not jsut say that, hell, someone invented
>a cure for Humanity Cost?
>
They already had - it was called therapy.


#
>Sheesh...
>
>> I just introduced a bunch of people to CP2020 and they
>> love it, especially th ability to attach cyberware to their bodies.
>
>I know, right?! Cybernetics is one of the game's most appealing and
>enjoyable aspects!!!
>
Agreed - especially if you got players who were sliding closer and 
closer to the edge....


<snip party composition - BTW you're lucky to find that many players - 
I'm scraping to find 3 after CCGs killed off gaming over here.>

>
>> One of the netrunners was on the first mission.  When she made
>> her runs, everyone understood that I needed to spend a little longer
with
>> her and why.  They appreciated the fact that I allowed netrunners.  The
>> way the group is, they took the op****tunity to attend to themselves
>> (compare notes the characters had gathered, make plans, get drinks,
>> snacks, and bathroom breaks).  Everything worked out.
>
>EXACTLY! I mean, give the players and refs some credit, RTG. We are big
>kids, we can Play Well With Others. I have had simialr experiences to
>what you re****t -- when handled well, Netrunning is a rich addition to
>a Cyberpunk campaign.
>
But It can eat whole sessions, an entire 4+ hour game with only the 
Netrunner in play and everyone else twiddling their fingers. That's why 
He did it. I think another factor was that the Fiction that inspired 
CP2013 and CP2020 had moved on. Less Neuromancer/Count Zero/Memosynes 
Kiss and more Snow Crash

>> On the current mission, the other netrunner went.  He hasn't had any
thing
>> to jack into, but he is pulling his weight as a soldier on the ground.
>
>Yep. The fact is, Netrunners don't HAVE to be useless in realspace.
>
>> Bottom line, it is up to a Ref to decide if he will allow Netrunners or
>> not.  I allow 'em and will suffer the consequences for doing so.
>
>Amen, brutha!!!
>
>Grebo
>
Agreed - Netrunners tend to be lightweights in realspace but that's 
because the players who generate them tend to make them geeky - their 
skills are optimum for Netspace and in realspace they have difficulty 
doing anything else well. If a player is prepared to put points into BOD 
rather than pu****ng INT and raising other skills to better levels rather 
than pu****ng their Programming or System knowledge or C-Deck design they 
can carry their weight - but it might cost them in net combat with a 
Geek. They'd just have to take the Geek out in real space.

Mike P trashed CP2020 back in the mid/late 90's (don't remember when 
Origins in 94? Could easily be wrong) but when he announced that he was 
going to do V3 it created an expectation and drew an effective line 
under V2.X. People waited with bated wallets to take the next step, but 
it didn't come.
Letting the books go out of print and 'rationalising' R.Tal, then taking 
an extended break at M$ all drove nails into the coffin. Maybe that was 
the idea - let the CP we knew and loved die away as people lost interest 
over the 10(?) years it took to bring out V3 and then try and recruit a 
new community of Gamers? Maybe it was just a series of unfortunate 
events and an idea for a new background drawn from the fiction of the 
time that sucks today coupled with changes to the rules with poor 
solutions to existing problems.

Discuss.

-- 
Ian Birchenough
 




 36 Posts in Topic:
Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-28 08:26:13 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-04-29 15:06:34 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-29 08:45:49 
Re: Cyberpunk v3 - analysis
Andrew Sayman <lorien@  2006-04-29 15:13:17 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-29 23:14:35 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-29 18:36:32 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-30 13:46:10 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-30 10:41:39 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-04-30 17:50:31 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-30 19:49:41 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-01 17:06:53 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-02 01:51:06 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-02 08:38:56 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-04 22:33:10 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-05-05 23:05:58 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-06 01:50:43 
Re: Cyberpunk v3 - analysis
Tetsubo <tetsubo@[EMAI  2006-05-06 07:17:51 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-06 08:16:43 
Re: Cyberpunk v3 - analysis
Tetsubo <tetsubo@[EMAI  2006-05-07 00:26:51 
Re: Cyberpunk v3 - analysis
"SiobhanMcKenna@[EMA  2006-05-08 03:25:22 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-08 22:22:10 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-10 08:26:26 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-11 23:41:52 
Re: Cyberpunk v3 - analysis
"pelzig@[EMAIL PROTE  2006-05-10 09:59:48 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-11 22:09:30 
Re: Cyberpunk v3 - analysis
High Dark Templar Deadloc  2006-05-30 12:43:24 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-06-02 17:31:20 
Re: Cyberpunk v3 - analysis
"Peter Knutsen (usen  2006-06-16 16:33:24 
Re: Cyberpunk v3 - analysis
Witold Witaszewski <ww  2006-06-16 20:02:39 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-06-04 08:07:51 
Re: Cyberpunk v3 - analysis
"Peter Knutsen (usen  2006-06-16 16:36:21 
Re: Cyberpunk v3 - analysis
"Spyke!" <ro  2006-06-05 05:33:56 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-06-06 10:49:42 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-06-06 07:58:59 
Re: Cyberpunk v3 - analysis
Deric Bernier <droc@[E  2006-06-06 16:02:33 
DATAFORTRESS 2020 UPDATED
Deric Bernier <droc@[E  2006-06-14 12:36:26 

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tan12V112 Sat Jul 26 10:25:55 CDT 2008.