Arph arph!
Ahhhh, I'm glad to see there are still some people who remain
interested in this topic...
"High Dark Templar Deadlock" (scary name!!) wrote:
> Make it stop!
Yes, well... Hopefully CPv3 will not be reprinted.
> The game we love and enjoy has been destroyed in CPv3.
I agree completely. I mean, Versions 1 and 2 are still enjoyable, but
this new thing... Its not the third edition of the Cyberpunk game. It's
the first edition of the game of Cyberpunk Destroyed.
> I'll admit that I bought the game because I had waited
> for years for it to be released. I was happy to get my hands on it.
> I read through it and wanted my money back.
Word.
> What thought processes went into CPv3?
This is a really big question in my mind. I KNOW what some of the
thought processes were, others Im totally clueless about. Id really
love to ask Mike if he has any idea what he's done... but frankly, I
don't think anything good could possibly come out of such a
conversation.
> Why do away with the netrunners and cybernetics?
Well, the short answers are: Netrunning was removed in the name of
speeding game play and making everyone feel fully included & equally
im****tant. Cybernetics were removed in the name of aboli****ng Humanity
Cost. That's the thought process... what I don't understand is why
alternate solutions weren't chosen.
I mean, if you want to make Netrunning faster and non-exclusive, it
isn't necessary to throw away Netrunners and the Net (not to mention
logic). Why not just simplify/streamline Netruns and/or make it
possible for any and every character to Run the Net. If you want to
abolish Humanity Cost, it isn't necessary to make all the new character
cl***** eschew Cyberware. Why not jsut say that, hell, someone invented
a cure for Humanity Cost?
Sheesh...
> I just introduced a bunch of people to CP2020 and they
> love it, especially th ability to attach cyberware to their bodies.
I know, right?! Cybernetics is one of the game's most appealing and
enjoyable aspects!!!
> So far, the party breaks down like this: Tatsujin, Solo x2, Nomad, Borg
> (Gemini), Netrunner x2, Fixer, Techie, ACPA Trooper, Rocker, Covert Tech
> (Demolitions/Intrusion Ops), and Covert Tech (Netrunner Ops/Intrusion
> Ops). That's 13 persons that play.
GodDAMN, that's a big group...
> Not all play at the same time though. No biggie.
Ah, I see. Whew!
> One of the netrunners was on the first mission. When she made
> her runs, everyone understood that I needed to spend a little longer
with
> her and why. They appreciated the fact that I allowed netrunners. The
> way the group is, they took the op****tunity to attend to themselves
> (compare notes the characters had gathered, make plans, get drinks,
> snacks, and bathroom breaks). Everything worked out.
EXACTLY! I mean, give the players and refs some credit, RTG. We are big
kids, we can Play Well With Others. I have had simialr experiences to
what you re****t -- when handled well, Netrunning is a rich addition to
a Cyberpunk campaign.
> On the current mission, the other netrunner went. He hasn't had any
thing
> to jack into, but he is pulling his weight as a soldier on the ground.
Yep. The fact is, Netrunners don't HAVE to be useless in realspace.
> Bottom line, it is up to a Ref to decide if he will allow Netrunners or
> not. I allow 'em and will suffer the consequences for doing so.
Amen, brutha!!!
Grebo


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