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Gaming > Cyberpunk > Re: Cyberpunk v...
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Re: Cyberpunk v3 - analysis

by "Grebo" <greboguru@[EMAIL PROTECTED] > Jun 2, 2006 at 05:31 PM

Arph arph!

Ahhhh, I'm glad to see there are still some people who remain
interested in this topic...

"High Dark Templar Deadlock" (scary name!!) wrote:

> Make it stop!

Yes, well... Hopefully CPv3 will not be reprinted.

> The game we love and enjoy has been destroyed in CPv3.

I agree completely. I mean, Versions 1 and 2 are still enjoyable, but
this new thing... Its not the third edition of the Cyberpunk game. It's
the first edition of the game of Cyberpunk Destroyed.

> I'll admit that I bought the game because I had waited
> for years for it to be released.  I was happy to get my hands on it.
> I read through it and wanted my money back.

Word.

> What thought processes went into CPv3?

This is a really big question in my mind. I KNOW what some of the
thought processes were, others Im totally clueless about. Id really
love to ask Mike if he has any idea what he's done... but frankly, I
don't think anything good could possibly come out of such a
conversation.

> Why do away with the netrunners and cybernetics?

Well, the short answers are: Netrunning was removed in the name of
speeding game play and making everyone feel fully included & equally
im****tant. Cybernetics were removed in the name of aboli****ng Humanity
Cost. That's the thought process... what I don't understand is why
alternate solutions weren't chosen.

I mean, if you want to make Netrunning faster and non-exclusive, it
isn't necessary to throw away Netrunners and the Net (not to mention
logic). Why not just simplify/streamline Netruns and/or make it
possible for any and every character to Run the Net. If you want to
abolish Humanity Cost, it isn't necessary to make all the new character
cl***** eschew Cyberware. Why not jsut say that, hell, someone invented
a cure for Humanity Cost?

Sheesh...

> I just introduced a bunch of people to CP2020 and they
> love it, especially th ability to attach cyberware to their bodies.

I know, right?! Cybernetics is one of the game's most appealing and
enjoyable aspects!!!

> So far, the party breaks down like this: Tatsujin, Solo x2, Nomad, Borg
> (Gemini), Netrunner x2, Fixer, Techie, ACPA Trooper, Rocker, Covert Tech
> (Demolitions/Intrusion Ops), and Covert Tech (Netrunner Ops/Intrusion
> Ops).  That's 13 persons that play.

GodDAMN, that's a big group...

> Not all play at the same time though. No biggie.

Ah, I see. Whew!

> One of the netrunners was on the first mission.  When she made
> her runs, everyone understood that I needed to spend a little longer
with
> her and why.  They appreciated the fact that I allowed netrunners.  The
> way the group is, they took the op****tunity to attend to themselves
> (compare notes the characters had gathered, make plans, get drinks,
> snacks, and bathroom breaks).  Everything worked out.

EXACTLY! I mean, give the players and refs some credit, RTG. We are big
kids, we can Play Well With Others. I have had simialr experiences to
what you re****t -- when handled well, Netrunning is a rich addition to
a Cyberpunk campaign.

> On the current mission, the other netrunner went.  He hasn't had any
thing
> to jack into, but he is pulling his weight as a soldier on the ground.

Yep. The fact is, Netrunners don't HAVE to be useless in realspace.

> Bottom line, it is up to a Ref to decide if he will allow Netrunners or
> not.  I allow 'em and will suffer the consequences for doing so.

Amen, brutha!!!

Grebo
 




 36 Posts in Topic:
Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-28 08:26:13 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-04-29 15:06:34 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-29 08:45:49 
Re: Cyberpunk v3 - analysis
Andrew Sayman <lorien@  2006-04-29 15:13:17 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-29 23:14:35 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-29 18:36:32 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-30 13:46:10 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-30 10:41:39 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-04-30 17:50:31 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-30 19:49:41 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-01 17:06:53 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-02 01:51:06 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-02 08:38:56 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-04 22:33:10 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-05-05 23:05:58 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-06 01:50:43 
Re: Cyberpunk v3 - analysis
Tetsubo <tetsubo@[EMAI  2006-05-06 07:17:51 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-06 08:16:43 
Re: Cyberpunk v3 - analysis
Tetsubo <tetsubo@[EMAI  2006-05-07 00:26:51 
Re: Cyberpunk v3 - analysis
"SiobhanMcKenna@[EMA  2006-05-08 03:25:22 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-08 22:22:10 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-10 08:26:26 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-11 23:41:52 
Re: Cyberpunk v3 - analysis
"pelzig@[EMAIL PROTE  2006-05-10 09:59:48 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-11 22:09:30 
Re: Cyberpunk v3 - analysis
High Dark Templar Deadloc  2006-05-30 12:43:24 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-06-02 17:31:20 
Re: Cyberpunk v3 - analysis
"Peter Knutsen (usen  2006-06-16 16:33:24 
Re: Cyberpunk v3 - analysis
Witold Witaszewski <ww  2006-06-16 20:02:39 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-06-04 08:07:51 
Re: Cyberpunk v3 - analysis
"Peter Knutsen (usen  2006-06-16 16:36:21 
Re: Cyberpunk v3 - analysis
"Spyke!" <ro  2006-06-05 05:33:56 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-06-06 10:49:42 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-06-06 07:58:59 
Re: Cyberpunk v3 - analysis
Deric Bernier <droc@[E  2006-06-06 16:02:33 
DATAFORTRESS 2020 UPDATED
Deric Bernier <droc@[E  2006-06-14 12:36:26 

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tan12V112 Fri Jul 25 15:41:51 CDT 2008.