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Gaming > Cyberpunk > Re: [SR4] New e...
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Re: [SR4] New edition any goood?

by mcv <mcvmcv@[EMAIL PROTECTED] > May 29, 2006 at 05:45 PM

Lars Wagner Hansen <l-hansen@[EMAIL PROTECTED]
> wrote:
> "mcv" <mcvmcv@[EMAIL PROTECTED]
> skrev i en meddelelse 
> news:44774805$0$31654$e4fe514c@[EMAIL PROTECTED]
> 
>> The old task resolution system where you roll a number of dice equal
>> to your skill, difficulty of the task determines how high you need to
>> roll for a success, and the number of successes determined your level
>> of success, was one of the coolest systems I know, and unique to
>> Shadowrun. Ofcourse in reality it was kind of weird: difficulty 3 was
>> twice as easy as 5, which was twice as easy as 6, which was twice as
>> easy as 10. The new system isn't nearly as special or unique, but
>> probably a lot more balanced.
> 
> You are right. But the old system also had som serious mishaps:
> 
> Sometimes a +1 penalty wouldn't affect you (if your T# happend to be 6,
12, 
> 18...).
> 
> Why would a +1 penalty affect you more when you had a low T#, than if
you 
> had a high T#?

Exactly. Cool probably isn't always the same as good.

> The new system is not a special and unique, but when playing the game
it's a 
> lot quicker. Combat for once takes about half the time compared to
SR2/SR3.

Good. Speed is good.

>> The point-based character creation system probably gives more
flexibility
>> to fine tune exactly what you want, but also seems to invite
min-maxing.
>> Particularly: raising a stat costs 10 points, but becoming Adept is
only
>> 5, for which you get a free point of Magic, which you can use to
increase
>> a stat, if you like.
> 
> But the minute you install any cyberware, you will loose a point Essence
and 
> a point of Magic, so your 5 points will be wasted.

True. And characters with neither magic nor cyberware are generally very
rare anyway. As shadowrunners, anyway.

>> The old systems (or at least 2nd edition) didn't have this.
> 
> In the Shadowrun Companion (both published for 2nd and 3rd edition), you

> also had the point-based character creation system, along with edges and

> flaws (positive and negative qualities).

Now that you mention it, I think I've heard about those. Never used them,
as far as I know.

> Btw. there are worse thing you can do, like buying the incompetet
quality 
> for skills like: Assensing, Astral Combat, Bani****ng, Binding, 
> Counterspelling, Ritual Spellcasting, Spellcasting, Summoning,
Compiling, 
> Decompiling, Registering, Aeronautics Mechanic, Automotive Mechanic, 
> Cybertechnology, Electronic Warfare, Hardware, Industrial Mechanic, 
> Medicine, Nautical Mechanic, Software, Pilot Aerospace, Pilot Aircraft, 
> Pilot Anthroform or Pilot Exotic Vehicle. Taking incompetent in any of
those 
> skills, will give you 5 BP free.

I don't really like these kind of "incompetent" disadvantages in any
system.
GUPRS had it too, although it was only worth 1 point there. I think it
might work if the incompetence was for a whole skill group. Not being any
good with longarms isn't much of a problem if you've got an assault rifle,
but not being able to use *any* firearms, that's a real disadvantage.

>> Anyway, what do you all think? Major improvement over SR3? Killed the
>> spirit of the game? Somewhere in between?
> 
> The spirit it still there. I thing they are major improvements, although

> less could have done it just aswell.

Thanks. Having read a bit more, I'm getting used to the changes, and
and inclined to agree now. Although I just discovered that the difference
between deckers (now hackers) and riggers is technically gone. The book
calls riggers a kind of specialised hacker that's more focused on
hardware,
and it looks like they have the same cyberware. But where a hacker has
Hacking and similar skills, a rigger has vehicle skils. So technically
a hacker with a few drones or a rigger who can also break into computers
is very well possible now. And I suppose it's realistic too, but in the
harsh world of shadowrunners it usually pays to specialise.

So that's another thing I'll have to get used to, but I think I will.


mcv.
 




 5 Posts in Topic:
[SR4] New edition any goood?
mcv <mcvmcv@[EMAIL PRO  2006-05-26 18:25:09 
Re: [SR4] New edition any goood?
"Lars Wagner Hansen&  2006-05-29 19:03:41 
Re: [SR4] New edition any goood?
mcv <mcvmcv@[EMAIL PRO  2006-05-29 17:45:28 
Re: [SR4] New edition any goood?
jmbay@[EMAIL PROTECTED]   2006-06-02 02:23:06 
Re: [SR4] New edition any goood?
"Lars Wagner Hansen&  2006-06-03 11:38:03 

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