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Gaming > Cyberpunk > Re: Cyberpunk v...
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Re: Cyberpunk v3 - analysis

by Tetsubo <tetsubo@[EMAIL PROTECTED] > May 7, 2006 at 12:26 AM

Grebo wrote:

>Arf!!!
>
>Tetsubo wrote:
>
>  
>
>>That sounds familiar... I think I read that in an SF novel set in
>>Japan post-quake. It dealt with a female detective that had had
>>extensive body modification done. It had a lot of nanotech in
>>the book. I just can't remember the title...
>>    
>>
>
>I'm not sure if you're thinking of the same book I am, but in William
>Gibson's IDORU, Tokyo is recovering from a big quake -- its rebuilding
>itself using nanotechnology.
>
>I'm fairly sure this is where CPv3 gets its inspiration, except it
>takes the idea a step too far by having the nanotech maulfunction -- it
>doesn't know when to stop building. Night City has spread across the
>entire west coast, rendering it a megalopolis much like Judge Dredd's
>Mega-City One. (Well, technically, Mega-City Three.) This I am OK with.
>A huge-ass megacity is a good thing. In fact, I'd always felt that
>Night City was never very Cyberpunk. Structurally, it's just a regular
>modern city. So huge-ass megatown is good. But...
>
>Thing is, since the nanotech builders have gone bonkers, sometimes the
>nanites in one building will start disassembling nearby buildings for
>raw materials. So yeah, the building you're in could, rather
>unexpetedly, start turning mushy and then come apart. This is called
>"moving day" in the CPv3 vernacular.
>
>Like I said, why the hell would anyone want to live in such a place?
>Yargh.
>  
>
    Rent. There probably isn't any. How do you define owner****p of a 
city that keeps building and rebuilding itself? So people could pretty 
much live for free in any of these new nano-build locations. The risk 
would be that your dwelling just un-builds itself one day... much like 
living on the slopes of a volcano... which people have done for 
thousands of years. I'm not saying that this possible explanation 
forgives a bad game idea or mechanic. But it might be plausible as a 
reason...

>There is a throwaway mention of some kind of protective counter-nano
>buildings can use to keep from being disassembled like this... But it
>is only a throwaway mention. How much does it cost? How common is it?
>Is it a one-time treatment or does a building need to be regularly
>retreated? How many buildings in Night City have it? Why don't ALL of
>them have it? There are details which really should have been included!
>
>Grebo
>
>  
>
    Counter nanos might "evolve" on their own. Or nano hacking might be 
the new script kiddy hobby. See the nano in Gamma World in the WW 
version. Or Diamond Age for that matter...

-- 
Tetsubo
My page: http://home.comcast.net/~tetsubo/

--------------------------------------
	"The apparent lesson of the Inquisition is that insistence on uniformity
of belief is fatal to intellectual, moral and spiritual health."
			-The Uses Of The Past-, Herbert J. Muller

(\_/)
(O.o)
(> <)
/_|_\
 




 36 Posts in Topic:
Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-28 08:26:13 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-04-29 15:06:34 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-29 08:45:49 
Re: Cyberpunk v3 - analysis
Andrew Sayman <lorien@  2006-04-29 15:13:17 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-29 23:14:35 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-29 18:36:32 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-30 13:46:10 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-30 10:41:39 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-04-30 17:50:31 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-30 19:49:41 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-01 17:06:53 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-02 01:51:06 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-02 08:38:56 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-04 22:33:10 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-05-05 23:05:58 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-06 01:50:43 
Re: Cyberpunk v3 - analysis
Tetsubo <tetsubo@[EMAI  2006-05-06 07:17:51 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-06 08:16:43 
Re: Cyberpunk v3 - analysis
Tetsubo <tetsubo@[EMAI  2006-05-07 00:26:51 
Re: Cyberpunk v3 - analysis
"SiobhanMcKenna@[EMA  2006-05-08 03:25:22 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-08 22:22:10 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-10 08:26:26 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-11 23:41:52 
Re: Cyberpunk v3 - analysis
"pelzig@[EMAIL PROTE  2006-05-10 09:59:48 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-11 22:09:30 
Re: Cyberpunk v3 - analysis
High Dark Templar Deadloc  2006-05-30 12:43:24 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-06-02 17:31:20 
Re: Cyberpunk v3 - analysis
"Peter Knutsen (usen  2006-06-16 16:33:24 
Re: Cyberpunk v3 - analysis
Witold Witaszewski <ww  2006-06-16 20:02:39 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-06-04 08:07:51 
Re: Cyberpunk v3 - analysis
"Peter Knutsen (usen  2006-06-16 16:36:21 
Re: Cyberpunk v3 - analysis
"Spyke!" <ro  2006-06-05 05:33:56 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-06-06 10:49:42 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-06-06 07:58:59 
Re: Cyberpunk v3 - analysis
Deric Bernier <droc@[E  2006-06-06 16:02:33 
DATAFORTRESS 2020 UPDATED
Deric Bernier <droc@[E  2006-06-14 12:36:26 

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tan12V112 Sun Jul 6 10:58:32 CDT 2008.