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Gaming > Cyberpunk > Re: Cyberpunk v...
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Re: Cyberpunk v3 - analysis

by Ian Birchenough <ian@[EMAIL PROTECTED] > Apr 30, 2006 at 01:46 PM

In message <1146360992.160767.320130@[EMAIL PROTECTED]
>, 
Grebo <greboguru@[EMAIL PROTECTED]
> writes
>Ok, this will be a long post. Below I will clarify how, in Cyberpunk
>v3, there is no netrunning and also how cybernetics have been done away
>with.
>
>Part 1: No Netrunning
>
>The Net is gone. There is no replacement. There is a "datapool" but you
>can't do anything in it. (It is very poorly defined.) You can hack
>computers, but you have to get inside the building to access the
>computer itself. This is true. It is like the intrusion specialty...
>but, once you access the computer, you enter into familar Netrunner
>combat. Basiclaly, a Netrunner versus attack programs. The thing is,
>now the programs can COME TO LIFE AND EAT YOUR FACE.
>
>In CPv3, Netrunner programs are linked to high-power "nano-dust" which
>is disguised to look like mundane objects near the computer (phone,
>wall, bookcase, whatever). When an attack program is tripped (say, a
>Hellhound) it activates the objects, which morph into nano-glop, which
>re-morphs into a 10-foot-tall REAL Hellhound IN THE ROOM WITH YOU, and
>it tries to eat your face. And the faces of your other teammates as
>well.
>
>This is not netrunning. This is not cool, Tom Clancy-like intrusion and
>espionage. It is magical technology taken to a goofy extreme.

That seems to have met Mike P's aim of keeping the party together. They 
all get to fight the ICE
>
>Part 2: The End of Cyberware As We Know It
>
<Snip>
> The game even states that you can't steal the
>tech secrets of other AltCults, because, well, you just can't.
>Nevermind that stealing tech secrets is what almost ALL Cyberpunk games
>are ABOUT!

I'd have to disagree - but maybe that's just my games and the ones I've 
played in.
>
<Snip>
>Cor****e Metal
>The full borg society. Everyone is a full borg. The book tells us that
>everyone in "Cee-Metal" has a biopod so everyone in Cee-Metal switches
>bodies like normal humans change clothes. OK by me. Thing is, the book
>acts like Biopods are a new thing -- but they've actually been around
>since Chromebook 2 or 3, as we may remember. Oh, except now the biopods
>are mobile -- the roundish pod has a prehensile tail it can use to move
>around and grasp objects. Yes, kids, Cee-Metal borgs, when "undressed",
>all look like SPERM! Also goffy: among the bodies you can get is a body
>which transforms into a motorcycle. Complete with a seat on your ass.
>Yep. Oh, and no humanty cost for the full borgs because, um, you're
>born that way. Or something.
I Think it was in Listen Up, but there were rules for Children and 
C-ware. Basically Children couldn't have 'wares that could affect their 
growth and developments (such as skinweave bodyplating or linear frames) 
and C-limbs would have to be changed as they grew. The reason given for 
the no HC loss was something along the lines of alterations done early 
were accepted as 'that's the way its always been' - so the recipient 
felt no real change. As far as Cor****e Metal I've always had the 
impression that C-Psychosis has an element of how society treats the 
person who's been altered. If everyone has a full conversion then what's 
out of the ordinary? Why should you feel odd?

>
>Edgerunner
>In CPv3, Edgerunners DON'T use cybernetics (OldCyb). Seriously! They
>use a NewCyb called "bracers". Remember in the first Michael
>Keaton-as-Batman movie, Batman said "****elds" and the Batmobile got
>insta-covered with telescoping armor? That's what Edgerunners do
>nowadays. They're "smarter" than their parents -- they no longer chop
>off their body parts and replace them with devices which are superior
>in every way.
Superior in every way?
Hardly. Stronger? Hell yes. More armoured? Possibly. Self repairing? No 
- when its disabled its dead weight - locked in place and nothing but a 
useless en***brance till you get it to a Cybertech or get your Medtech 
buddy to remove it. EMP resistant? Only if you paid for it and if you 
didn't you'll really pay for it! Maintenance free? No way Jose! You skip 
that maintenance and those arms/legs/eyes/internal organs should be 
millstones around your neck.

One of the things that were glossed over in the earlier versions was 
that C-Ware appeared maintenance free, powered by Magic batteries that 
never needed replacement and never went flat at inop****tune moments. 
Maybe this will fix that.


>Nope, now Edgerunners wear armbands and jewelry which can
>instantaeously cover their hands and limbs (or legs or whatever) with
>strength-boosting armor. Complete with hardpoints onto which you can
>snap gizmos and weapons stored on your belt and such. What I gotta
>wonder is: why, if you have a gun on your belt, would you bother
>attaching it to your armored sleeve when you could just USE it?
Dunno - is it like the Malorean pistol that could only be fired by 
someone with the Cyberarm? Or maybe like the weapons who's recoil is so 
high you have to be wearing a linear frame or be a Full Conversion?
>
>The fact that CPv3 Edgerunners don't use OldCyb is really apalling to
>me. It just makes them look chicken. They're afraid of Humanity Cost?
>Wow, they sure are On The Edge! Oh, also CPv3 has this new rule that
>when cyberware is seriously damaged/destroyed, there's like a 1 in 100
>chance that the ATOMIC BATTERIES inside will irradiate the whole area.
>Uh-huh. Never heard about that in any of the previous books...
Coz they glossed it over. Atomic batteries might be a little OTT - but I 
suppose they're easier than making your players remember to charge all 
the batteries in each piece of C-Ware they have regularly.
>
>Speaking of nothing in particular: Now cor****ations and organized crime
>are the same thing. I'm really not sure how that works.
Enron? I doubt you have to look far to see more examples of big 
cor****ations ripping people off for their enrichment or of Organised 
Criminals investing in legitimate business. Is it Namibia where the 
Diamond mining consortia field their own army - err sorry 'Security 
Force'.
>
>Oy vey. My head aches from thinking about all this...
>
>Grebo!
>
Thanks for the additional information
-- 
Ian Birchenough
 




 36 Posts in Topic:
Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-28 08:26:13 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-04-29 15:06:34 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-29 08:45:49 
Re: Cyberpunk v3 - analysis
Andrew Sayman <lorien@  2006-04-29 15:13:17 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-29 23:14:35 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-29 18:36:32 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-30 13:46:10 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-04-30 10:41:39 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-04-30 17:50:31 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-04-30 19:49:41 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-01 17:06:53 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-02 01:51:06 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-02 08:38:56 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-04 22:33:10 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-05-05 23:05:58 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-06 01:50:43 
Re: Cyberpunk v3 - analysis
Tetsubo <tetsubo@[EMAI  2006-05-06 07:17:51 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-06 08:16:43 
Re: Cyberpunk v3 - analysis
Tetsubo <tetsubo@[EMAI  2006-05-07 00:26:51 
Re: Cyberpunk v3 - analysis
"SiobhanMcKenna@[EMA  2006-05-08 03:25:22 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-08 22:22:10 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-10 08:26:26 
Re: Cyberpunk v3 - analysis
Ross Winn <ross_winn@[  2006-05-11 23:41:52 
Re: Cyberpunk v3 - analysis
"pelzig@[EMAIL PROTE  2006-05-10 09:59:48 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-05-11 22:09:30 
Re: Cyberpunk v3 - analysis
High Dark Templar Deadloc  2006-05-30 12:43:24 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-06-02 17:31:20 
Re: Cyberpunk v3 - analysis
"Peter Knutsen (usen  2006-06-16 16:33:24 
Re: Cyberpunk v3 - analysis
Witold Witaszewski <ww  2006-06-16 20:02:39 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-06-04 08:07:51 
Re: Cyberpunk v3 - analysis
"Peter Knutsen (usen  2006-06-16 16:36:21 
Re: Cyberpunk v3 - analysis
"Spyke!" <ro  2006-06-05 05:33:56 
Re: Cyberpunk v3 - analysis
Ian Birchenough <ian@[  2006-06-06 10:49:42 
Re: Cyberpunk v3 - analysis
"Grebo" <gre  2006-06-06 07:58:59 
Re: Cyberpunk v3 - analysis
Deric Bernier <droc@[E  2006-06-06 16:02:33 
DATAFORTRESS 2020 UPDATED
Deric Bernier <droc@[E  2006-06-14 12:36:26 

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