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Gaming > Cyberpunk > [SR4] Confused ...
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[SR4] Confused by point costs

by "Peter Knutsen (usenet)" <peter@[EMAIL PROTECTED] > Mar 27, 2006 at 05:39 AM

I'm confused by some of the point costs in Shadowrun 4th Edition. 
Specifically Adept Powers confuse me.

In many cases, it seems to me as if Adept Powers are 100% functionally 
equivalent to paying points for higher attributes or skill levels. In 
other cases, they are functionally equivalent *except* that they cost 
*more* - or *less*, in some other cases.


Enhanced Perception costs 0.25 Magic per level. Each point in Magic 
costs 10 character creation points. However, raising the Perception 
skill costs 4 character creation points per level. Therefore, if your 
character is an Adept, you're better off buying Enhanced Perception than 
buying the Perception skill.

I'm not sure about Great Leap. It seems to me that you're better off 
paying for a Gymnastics specialization in Jumping. That costs 2 points 
and gives you a +2 bonus on Jumping rolls. Great Leap costs 2.5 points 
and gives you only a +1 bonus to Jumping. But of course, if you want 
more than your +2 specialiation, go ahead and take levels in Great Leap.

Improved Ability (i.e. skill) is worth taking for non-combat skills. To 
improve a non-combat skill the normal way costs 4 points per +1, whereas 
improving a non-combat skill via Adept Powers costs 2.5 points per +1. 
In many cases, you're better off starting with a Specialization on your 
skill (2 points buys you +2 to skill, specialized), but if you want more 
than that, you should go for the Adept Power.

However, for combat skills, Improved Ability costs 5 points per +1, 
whereas if you buy the skill the mundane way it only costs 4 points per 
+1. Hence there's never any point in doing this. It's a waste of points.

Improved Physical Attribute is neutral. You simply transfer points from 
Magic and to one or more of the physical attributes. The only reason not 
to do this is that you'd rather spend your Magic on something else. 
After all, you have 400 character creation points to play with, but only 
4 or 5 or 6 Magic Points.


Please carefully take note of my complaint: I cannot see anything in the 
rules that make these Adept powers *feel* magical. They are 
*functionally* *equivalent* to non-magical character creation choices, 
i.e. spending of your ordinary budget of 400 points.

Adept Powers are at once a license to optimize (up to your Magic limit - 
but from what I've skimmed you can get more Magic points later on, and 
thus optimize further) *and* a trap for unwary players who may end up 
paying more points than they should (specifically for Improved Ability 
with combat skills, or if they waste their Magic on Improved Physical 
Attribute).


It this just downright *shitty* rules design, or have I overlooked 
something in the rules that makes the above mentioned Adept Powers 
perform in a way that is not functionally equivalent to abilities 
purchased via regular character creation point expenditure?

-- 
Peter Knutsen
sagatafl.org




 11 Posts in Topic:
[SR4] Confused by point costs
"Peter Knutsen (usen  2006-03-27 05:39:31 
Re: [SR4] Confused by point costs
Andrew Sayman <lorien@  2006-03-27 00:36:16 
Re: [SR4] Confused by point costs
"Peter Knutsen (usen  2006-03-28 01:50:59 
Re: [SR4] Confused by point costs
Andrew Sayman <lorien@  2006-03-28 12:15:13 
Re: [SR4] Confused by point costs
Andrew Sayman <lorien@  2006-03-27 00:41:28 
Re: [SR4] Confused by point costs
"Peter Knutsen (usen  2006-03-28 01:55:17 
Re: [SR4] Confused by point costs
Andrew Sayman <lorien@  2006-03-28 13:38:00 
Re: [SR4] Confused by point costs
jmbay@[EMAIL PROTECTED]   2006-03-28 21:54:26 
Re: [SR4] Confused by point costs
"Lars Wagner Hansen&  2006-03-27 21:59:18 
Re: [SR4] Confused by point costs
"Peter Knutsen (usen  2006-03-28 02:11:34 
Re: [SR4] Confused by point costs
jmbay@[EMAIL PROTECTED]   2006-03-28 21:46:23 

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