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Re: How to explain "simulationism"

by gleichman <fox1_217@[EMAIL PROTECTED] > Apr 17, 2008 at 05:44 PM

On Apr 17, 6:24=A0pm, psychohist <psychoh...@[EMAIL PROTECTED]
> wrote:
> I should probably have included those details in my original post.
> Given those additional details, though, are there more suggestions?

I would think those types of social contacts are somewhat hard to deal
with in a rpg for anyone. The problem is more complex than just
understanding the place, setting or era for the player, rather they
have to understand how the GM views the place, setting and era.

Add on top of this the desire not to forgive or water down the
setting's reaction, and this starting problem is magnified.


Two approaches occur to me, focused not on explaining the Threefold
but rather dealing with learning the GM's style more naturally.


1. The Anna and the King approach.

Make the PCs outsides who have to learn the ends and outs of social
interaction in this place on their own. Like in the movie, the King
may well be driven to wits end, and even seriously bad things could
happen as a result of the conflict. But he has reason to hold back
(killing an English lady hired as a teacher wouldn't have help him
with respect to said English) and this can moderate things.

The advantage here is that the characters have reason to screw, reason
to learn to do better, and nothing is out of character while doing so.




2. The Danger Room Approach.

Run single unconnected one-night adventures before you run a campaign.
This is a good suggestion IMO for any new group. Don't launch them
directly into your prized campaign. Instead run a series of one-off
adventures where they can learn your style and your expectations.
Failure under such conditions doesn't beat either the GM or the player
so hard and doesn't damage your primary and highly detailed settings.

One could have semi-formal feedback sessions after session, feedback
that goes both ways.
 




 17 Posts in Topic:
How to explain "simulationism"
psychohist <psychohist  2008-04-14 19:46:49 
Re: How to explain "simulationism"
gleichman <fox1_217@[E  2008-04-15 18:13:37 
Re: How to explain "simulationism"
Lynnthear Derleth <lyn  2008-04-16 21:57:11 
Re: How to explain "simulationism"
Russell Wallace <russe  2008-04-17 04:18:43 
Re: How to explain "simulationism"
psychohist <psychohist  2008-04-17 16:24:34 
Re: How to explain "simulationism"
psychohist <psychohist  2008-04-17 16:29:57 
Re: How to explain "simulationism"
gleichman <fox1_217@[E  2008-04-17 17:44:37 
Re: How to explain "simulationism"
editchburn@[EMAIL PROTECT  2008-04-17 20:44:13 
Re: How to explain "simulationism"
Russell Wallace <russe  2008-04-18 05:28:17 
Re: How to explain "simulationism"
gleichman <fox1_217@[E  2008-04-18 04:29:22 
Re: How to explain "simulationism"
gleichman <fox1_217@[E  2008-04-18 05:09:27 
Re: How to explain "simulationism"
editchburn@[EMAIL PROTECT  2008-04-21 18:29:52 
Re: How to explain "simulationism"
gleichman <fox1_217@[E  2008-04-24 05:10:01 
Re: How to explain "simulationism"
editchburn@[EMAIL PROTECT  2008-04-24 21:13:15 
Re: How to explain "simulationism"
psychohist <psychohist  2008-04-29 15:22:11 
Re: How to explain "simulationism"
Russell Wallace <russe  2008-05-03 00:24:43 
Re: How to explain "simulationism"
gleichman <fox1_217@[E  2008-05-09 19:23:23 

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tan12V112 Fri Jul 25 21:34:16 CDT 2008.