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Gaming > Debate > Re: Star Wars: ...
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Re: Star Wars: Armour and damage: straw poll

by Simon Smith <simon_smith_news@[EMAIL PROTECTED] > Feb 10, 2008 at 12:04 AM

In message <47ae39d2$0$89171$157c6196@[EMAIL PROTECTED]
>
          Peter Knutsen <peter@[EMAIL PROTECTED]
> wrote:

<snip>

> Well, you need to ask yourself whether you want player characters to 
> ever wear armour, or not.
> 
> I've needed different answers for Sagatafl and for Modern Action RPG.
> 
> Sagatafl is intended to model any period, but with particular attention 
> to medieval technology levels, so I've needed armour to be useful, while

> still involving a mobility tradeoff, so that unarmoured fighting styles 
> are valid choices.
> 
> Modern Action RPG differs. It can be used for medieval, but it works 
> best for periods with firearms, whether they are primitive one-shot guns

> or futuristic laser guns, and I'm not particularly interested in seeing 
> PCs wear armour. If they do, or when NPCs wear armour, it'll almost 
> always be torso only, and even though the damage/armour mechanic is 
> primitive, it is well able to model the fact that highly skilled 
> shooters can hit non-torso body parts, while armour gives very good 
> protection against low-skill enemies. Also, modern bullet proof vests 
> are fairly light and so don't slow you down much, leaving little room 
> for tradeoff mechanics. So it's a very different dynamic from Sagatafl 
> (which also hasn't yet got a damage model that even tries to model 
> modern firearms against modern armour).
> 
> What kind of dynamic do you want for your Star Wars campaigns?

Closer to your Modern Action rules, generally. Armour needs to be - and
mostly is - just a bit of flavour. Some player characters - e.g. Bounty
Hunters - have body armour as part of their character schticks. So there
certianly will be the occasional character in armour. But I *don't* want
an
entire party of armoured PCs. Players seem to consider the dexterity
penalty
for armour to be a minor issue; those that are serious about wearing it
expend the effort to get armour that doesn't reduce dexterity. I'm hoping
a
more effective deterrent will be that there's a difficulty penalty for
applying a medpack to an armoured location.

Maybe I could use a rule for degrading armour, but I don't really like the
idea of that...

<snip>

-- 
Simon Smith

When emailing me, please use my preferred email address, which is on my
web
site at http://www.simon-smith.org
 




 32 Posts in Topic:
Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-05 20:58:33 
Re: Star Wars: Armour and damage: straw poll
"gleichman" <  2008-02-06 21:40:00 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-08 04:03:53 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-08 21:48:20 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-09 00:54:30 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-09 22:49:29 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-10 00:40:07 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-10 00:04:34 
Re: Star Wars: Armour and damage: straw poll
Indiana Joe <indianajo  2008-02-09 23:29:04 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-10 22:30:00 
Dodge mechanics (was Re: Star Wars: Armour and damage: straw pol
Simon Smith <simon_smi  2008-02-10 22:50:34 
Re: Dodge mechanics
Ben Finney <bignose+ha  2008-02-11 10:17:13 
Re: Dodge mechanics
"gleichman" <  2008-02-11 16:50:25 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-09 22:29:15 
Re: Star Wars: Armour and damage: straw poll
David Alex Lamb <dalam  2008-02-10 14:00:18 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-10 22:19:21 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 08:41:07 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 08:51:22 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 09:17:53 
Re: Dodge mechanics (was Re: Star Wars: Armour and damage: straw
gleichman <fox1_217@[E  2008-02-11 09:22:16 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-11 09:58:43 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 10:53:31 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-11 12:26:49 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 12:57:41 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-12 14:24:59 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-13 07:43:18 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-13 08:26:14 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-13 11:37:30 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-07 15:14:56 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-07 23:51:32 
Foolish consistencies (was Re: Star Wars: Armour and damage: str
Simon Smith <simon_smi  2008-02-11 00:01:36 
Re: Star Wars: Armour and damage: straw poll
tussock <scrub@[EMAIL   2008-02-10 22:42:50 

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tan12V112 Thu Jul 24 13:53:18 CDT 2008.