In message <47ae39d2$0$89171$157c6196@[EMAIL PROTECTED]
>
Peter Knutsen <peter@[EMAIL PROTECTED]
> wrote:
<snip>
> Well, you need to ask yourself whether you want player characters to
> ever wear armour, or not.
>
> I've needed different answers for Sagatafl and for Modern Action RPG.
>
> Sagatafl is intended to model any period, but with particular attention
> to medieval technology levels, so I've needed armour to be useful, while
> still involving a mobility tradeoff, so that unarmoured fighting styles
> are valid choices.
>
> Modern Action RPG differs. It can be used for medieval, but it works
> best for periods with firearms, whether they are primitive one-shot guns
> or futuristic laser guns, and I'm not particularly interested in seeing
> PCs wear armour. If they do, or when NPCs wear armour, it'll almost
> always be torso only, and even though the damage/armour mechanic is
> primitive, it is well able to model the fact that highly skilled
> shooters can hit non-torso body parts, while armour gives very good
> protection against low-skill enemies. Also, modern bullet proof vests
> are fairly light and so don't slow you down much, leaving little room
> for tradeoff mechanics. So it's a very different dynamic from Sagatafl
> (which also hasn't yet got a damage model that even tries to model
> modern firearms against modern armour).
>
> What kind of dynamic do you want for your Star Wars campaigns?
Closer to your Modern Action rules, generally. Armour needs to be - and
mostly is - just a bit of flavour. Some player characters - e.g. Bounty
Hunters - have body armour as part of their character schticks. So there
certianly will be the occasional character in armour. But I *don't* want
an
entire party of armoured PCs. Players seem to consider the dexterity
penalty
for armour to be a minor issue; those that are serious about wearing it
expend the effort to get armour that doesn't reduce dexterity. I'm hoping
a
more effective deterrent will be that there's a difficulty penalty for
applying a medpack to an armoured location.
Maybe I could use a rule for degrading armour, but I don't really like the
idea of that...
<snip>
--
Simon Smith
When emailing me, please use my preferred email address, which is on my
web
site at http://www.simon-smith.org


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