Simon Smith wrote:
> Peter Knutsen <peter@[EMAIL PROTECTED]
> wrote:
>>It seems to me that the real problem is how very *coarsegrained* the
>>system is, for those situations where plusses don't matter. You end up
>>having only five or six values, from 1d6 to 5d6, and maybe up to 6d6.
>>
>>AFAIK the actual WEG system is 3 times as finegrained, with the scale
>>going 1d6, 1d6+1, 1d6+2, 2d6, 2d6+1, 2d6+2, 3d6...
>
> Yes, but you're always guaranteed at least 1D6 on each side, or you'd
have
> nothing to roll, so there's always going to be a die to cancel out.
Hence I
> omitted mention of the pluses to try to make the explanations a bit
shorter.
I thought you had made deliberate decision to treat 2d6+1 and 2d6+2 the
same as 2d6, for the purpose of damage and armour penetration?
> Funny that the system's considered coarse when a lot of other games
never
> went beyond using 3-18 stat stat ranges rolled on 3D6.
It isn't the roll mechanic that is coarsegrained, in the sense of the
outcome range, but rather the trait scale; the scale that is used to
describe and define characters and non-living game world objects.
d20 offers 16 different trait values (actually more, since values higher
than 18 are very possible), whereas 1d6 to 5d6 offers only 5 different
trait values (although you get 13 if you use the intermediate values
1d6+1, 1d6+2 and so forth up to 4d6+2).
I'm not convinced that we need as many 16 different trait values, but I
sincerely believe that we need more than 5, in order to cover all of
human variety.
--
Peter Knutsen
sagatafl.org


|