In message <47abc696$0$89173$157c6196@[EMAIL PROTECTED]
>
Peter Knutsen <peter@[EMAIL PROTECTED]
> wrote:
> gleichman wrote:
> > "Simon Smith" <simon_smith@[EMAIL PROTECTED]
> wrote in message
> >> There's two ways you could handle the effects of armour;
> >>
> >> 1. Reduce the incoming damage by the armour rating, one dice cancels
> >> out one
> >> dice, and roll the remainder, if any, against strength.
> >
> > Go with this one, you like and the advantages you list for the second
> > are already basically forfeit when you went with a system that allows
> > Wookies to walk through blaster fire in the first place.
>
> It seems to me that the real problem is how very *coarsegrained* the
> system is, for those situations where plusses don't matter. You end up
> having only five or six values, from 1d6 to 5d6, and maybe up to 6d6.
>
> AFAIK the actual WEG system is 3 times as finegrained, with the scale
> going 1d6, 1d6+1, 1d6+2, 2d6, 2d6+1, 2d6+2, 3d6...
Yes, but you're always guaranteed at least 1D6 on each side, or you'd have
nothing to roll, so there's always going to be a die to cancel out. Hence
I
omitted mention of the pluses to try to make the explanations a bit
shorter.
Funny that the system's considered coarse when a lot of other games never
went beyond using 3-18 stat stat ranges rolled on 3D6.
--
Simon Smith
When emailing me, please use my preferred email address, which is on my
web
site at http://www.simon-smith.org


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