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Star Wars: Armour and damage: straw poll

by Simon Smith <simon_smith@[EMAIL PROTECTED] > Feb 5, 2008 at 08:58 PM

In Star Wars (under my heavily house-ruled version), weapon damage,
strength
(used for damage resistance) and armour are all rated in D6s.

Strength codes are usually in the 2D6 - 4D6 region; 2D6 for a typical NPC
(e.g. a stormtrooper), and at the other end of the scale, 5D6 for a PC
Wookiee. Sub-2D Strength codes are rare.


A typical blaster bolt does 4D6 damage. A light blaster bolt does 3D6+1
damage, a heavy blaster bolt 5D6.


Let's also define some things that do 1D6 damage:

Being kicked by C-3P0.
Someone throwing half a brick at you.
A glancing blow from a sword (that is, one that you'd probably expect to
glance off armour if you were wearing any.)
A shower of debris from a nearby explosion. (Nuisance/flavour damage, if
the GM decided to apply it.)


Armour is usually rated at around 1D6. Even 2D6 of armour is rare.

Armour subtracts its rating from the incoming damage, and the remainder,
if
any, is applied against Strength.

Even if damage leaks through armour, if the damage roll is less than half
your Strength roll you suffer no game effect. Wookiees can shrug off quite
heavy damage.



So:

There's two ways you could handle the effects of armour;

1. Reduce the incoming damage by the armour rating, one dice cancels out
one
   dice, and roll the remainder, if any, against strength.

Results:

  1D6 armour is 100% reliable at soaking up 1D6 damage. In fact, because
  results of less than 1D are ignored, it will also 100% reliably block
  incoming damage of up to 1D6+2

  Resolving damage is slightly quicker, because you have less dice to
roll,
  and sometimes no dice to roll at all.

  Armoured characters can expose themselves to minor damage with complete
  impunity, and it doesn't slow the game down if they do. e.g. They are
  immune to 'Nuisance damage' in a dangerous environment.

  1D6 armour is 100% certain to allow increasing amounts of damage to leak
  through in the case of 2D6 or more of incoming damage.


2. Roll the damage, roll the armour. Subtract one from t'other. If any
   damage leaks past the armour, it's applied against strength.

Results:
  1D6 armour is on average 50% reliable at soaking up 1D6 damage.

  Resolving damage is slowed a bit because damage resolution is now a
2-step
  process.

  Armoured characters are still better off than non-armoured characters,
but
  they could theoretically end up having to roll dozens of dice to deal
with
  'nuisance damage', slowing the game down. And a kick from C-3P0 or a
  thrown half-brick could stun, wound or KO an armoured stormtrooper.

  1D6 armour could theoretically block up to 6D6 damage without any damage
  leakage.

  1D6 damage from a kick by C3P0 (or a thrown half-brick, etc.) could
  theoretically wound or KO an armoured spacetrooper, who wear armour
rated
  at 3D6. It fact, it could certainly 'pierce' it and affect the fellow
  inside; 1 or more points of damage leaking through is a 21/1,296 = about
a
  1.6% chance. Think of the Michelin-man-looking diving suit worn by one
of
  the baddies in one of the James Bond movies for an non-Star Wars example
  of 3D6 of armour.



My question is:

  Would you prefer to play under option 1 or option 2? Bearing in mind
it's
  a Space Opera game? 2 may be a bit more realistic, but it is also
somewhat
  slower. And IS it more realistic? I'm not sure it is. And also, it's
Star
  Wars; realism isn't really that major a concern. Speed of resolution and
  drama are also important. And in Star Wars, damage codes as low as 1D
are
  rare, so most of the time armour doesn't make much practical difference
  anyway. Most of the time, you face 3D6 or 4D6 damage leakage under
either
  system, and the expected result is a wound.
  
  My preference, as GM, is for option 1, both for the speed benefits, and
  also because there are rare occasioans where armour actually is reliably
  useful, which it never is under option 2.

  I admit I'm stating things in a way that is likely to bias answers in
  the direction I personally prefer - so do please allow for that when
  answering :-) Nevertheless, what do you rest of you lurking hordes
  think?


-- 
Simon Smith     The idea of an uncrackable digital rights management
                (DRM) scheme is fundamentally flawed. Encryption is
                about A sending information to B while ensuring that
                C cannot read it. In DRM, B and C are the same person.




 32 Posts in Topic:
Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-05 20:58:33 
Re: Star Wars: Armour and damage: straw poll
"gleichman" <  2008-02-06 21:40:00 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-08 04:03:53 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-08 21:48:20 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-09 00:54:30 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-09 22:49:29 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-10 00:40:07 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-10 00:04:34 
Re: Star Wars: Armour and damage: straw poll
Indiana Joe <indianajo  2008-02-09 23:29:04 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-10 22:30:00 
Dodge mechanics (was Re: Star Wars: Armour and damage: straw pol
Simon Smith <simon_smi  2008-02-10 22:50:34 
Re: Dodge mechanics
Ben Finney <bignose+ha  2008-02-11 10:17:13 
Re: Dodge mechanics
"gleichman" <  2008-02-11 16:50:25 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-09 22:29:15 
Re: Star Wars: Armour and damage: straw poll
David Alex Lamb <dalam  2008-02-10 14:00:18 
Re: Star Wars: Armour and damage: straw poll
Peter Knutsen <peter@[  2008-02-10 22:19:21 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 08:41:07 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 08:51:22 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 09:17:53 
Re: Dodge mechanics (was Re: Star Wars: Armour and damage: straw
gleichman <fox1_217@[E  2008-02-11 09:22:16 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-11 09:58:43 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 10:53:31 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-11 12:26:49 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-11 12:57:41 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-12 14:24:59 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-13 07:43:18 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-13 08:26:14 
Re: Star Wars: Armour and damage: straw poll
gleichman <fox1_217@[E  2008-02-13 11:37:30 
Re: Star Wars: Armour and damage: straw poll
DougL <lampert.doug@[E  2008-02-07 15:14:56 
Re: Star Wars: Armour and damage: straw poll
Simon Smith <simon_smi  2008-02-07 23:51:32 
Foolish consistencies (was Re: Star Wars: Armour and damage: str
Simon Smith <simon_smi  2008-02-11 00:01:36 
Re: Star Wars: Armour and damage: straw poll
tussock <scrub@[EMAIL   2008-02-10 22:42:50 

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tan12V112 Tue May 13 10:46:53 CDT 2008.