Ben Finney wrote:
> Peter Knutsen <peter@[EMAIL PROTECTED]
> writes:
>>Flaws are psychological deficiencies; usually they represent
>>vulnerability towards some temptation, or greater weakness towards
>>something which is a temptation for everyone.
>
> "Deficient" is a relative term; a "deficiency" is only understandable
> in comparison to some norm that lacks the deficiency.
Good point.
But the definition holds for non-universal Flaws.
>>But in addition to these 3 player-chosen Flaws, all characters have
>>one universal Flaw, meaning one that all humans have, and which one
>>cannot get rid of [...]
>
> If that's the case, what norm are you comparing against? If *everyone*
> has it, it's not a deficiency; it's normal.
I guess I am comparing it against the norm of an emotionless piece in a
board game. After all, that is what some players want to play. The
Modern Action RPG quickly makes it clear that such a desire will not be
met (although there are two character subtypes that will let you get
close), so that those players will look elsewhere to have their needs met.
--
Peter Knutsen
sagatafl.org


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