"Peter Knutsen" <peter@[EMAIL PROTECTED]
> wrote in message
news:4713d4ce$0$21932$157c6196@[EMAIL PROTECTED]
> Simply put, all characters (all teenaged and adult characters anyway -
> there should be an explicit exemption for child characters) are ***ual
> creatures, and as such vulnerable to ***ual temptations, and to PCs and
> NPCs who use the Seduction subskill.
Typically in game design, the very existence of a Seduction skill already
implies that characters are vulnerable to it. From there many games allow
one to alter how vulnerable. In point of fact, this concept is found in
most
games that have combat rules- few feel the need to make every character
list
the flaw "hurt by sharp pointy things forced into their body". Frankly I
consider your concept here flawed from the gate.
Beyond that your concept is incorrect as presented. Instead of indicating
vulnerability (assuming Seduction has a base success rate equal to other
skills/methods), it indicates hightened vulnerablility. Seduction is more
effective than bribing, or threatening, or torture. Interesting view of
the
world there but no matter what one thinks of it- it isn't what you
presented
above.
> But should ***ual Orientation be the only universal Flaw?
Those fond of the classics would also add to Lust the sins of Gluttony,
Greed, Sloth, Wrath, Envy and Pride.


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