On Thu, 9 Aug 2007, psychohist wrote:
> I think, however, that most of the people who objected to existence of
> the model itself simply didn't believe that there were people with
> preferences different from their own.
I'm not sure that's true. Bruce Baugh, for example, was a pretty vocal
detractor of the Threefold yet he said he found Glenn Blacow's model
somewhat useful. In retrospect, with some experience arguing against
another model as an outsider (the Forge's GNS), I think the problem is
that it really is difficult to discuss the problems of a model or concepts
that don't fit the model well when people insist on framing everything in
terms of that model. I never grasped out frustrating and annoying that
was as an insider in the Threefold, but understood it after arguing as an
outsider to the GNS.
Henry Ford said of the Model T, "The customer can have any color he
wants so long as it's black." When a model like the Threefold or GNS
take over, it becomes a lot like, "You can talk about any type of game
you want as long as it's one of these types." And if what you want to
talk about doesn't fit those types or the distinctions between those
types don't illustrate the distinction that you want to make, you are
out of luck.
And to make it clear, I think all of this is often entirely unintentional.
John Morrow


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