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Gaming > Debate > Re: Threefold
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Re: Threefold

by Russell Wallace <russell.no.spam@[EMAIL PROTECTED] > Aug 10, 2007 at 05:19 AM

psychohist wrote:
> I remember the name, I just don't remember enough to associate him
> with a story orientation or threefold rejection.  David Berkman was
> the real extremist in that regard, but that was before you started
> posting here.  I think of Russell Wallace as being something of a
> story person, though that may just be by comparison with myself, and I
> do have the impression he likes to run different kinds of campaigns at
> different times.

In truth, all my campaigns have a fairly similar mix: large dollops of 
dramatism and simulationism, a smaller but nonzero amount of gamism in 
that I like to set up tough-but-fair challenges for my players. So I 
think you're right, in that you're more towards the simulation and less 
towards the story end of things than I am.

This came up a couple of days ago, in the latest session of my current 
campaign, with a player whose style is more dramatist and less 
simulationist than mine. His character correctly realized that pacifist 
and moral relativist philosophy is ultimately inconsistent with 
member****p of the Order of Serene Guardians of Humanity and therefore 
resigned the latter and rode off into the sunset, so the player asked 
whether he could play one of Windermere's Bonded volunteers (who lacked 
the vitally im****tant nanomachine implants) and have his new character 
be just as powerful as a Guardian, but even before I replied he'd 
realized the answer was no. Why? Because of something I said at the 
start of the session:

GM: Also a small retcon...
GM: I had described the power stations as running on geothermal energy. 
At Jin Li's prompting, I ran the numbers and found geothermal just isn't 
enough, so they actually contain fusion reactors. Everything else still 
works as before.
Ryan: How do fusion reactors last this long?
Ryan: And wouldn't those make a really really really big boom?
Ni Jun: (They filter Deriturm, or heavy water, straight out of the 
surrounding ocean)
GM: Fuelwise, they run on deuterium, of which there is more than plenty 
in the ocean. Maintenancewise, the nanotech maintenance systems already 
referred to...
Ryan: Allright.....
GM: As for big boom, not in the nuclear explosion sense - fusion 
reactors don't do that - though there will certainly be secondary 
explosions.

The player correctly reasoned that a GM who would trouble to thus crunch 
the numbers in a game that was advertised as anime genre, would also be 
unwilling to break established setting logic to make a new character 
more powerful; and he was right. He applies that in his own game too - 
no insult to him there, last time there was a problem, he and I talked 
it over until I understood where his dramatist logic was coming from, so 
I could propose a solution that would let his story work as intended, 
while still letting my character's strategic planning also work.

So there you have it, no straw men, three good GMs well and practically 
described as mostly sim, some of both, and mostly drama. The Threefold 
does work at least somewhat well in practice.

-- 
"Always look on the bright side of life."
To reply by email, replace no.spam with my last name.
 




 39 Posts in Topic:
GM types by Georgios
Ben Finney <ben@[EMAIL  2007-07-28 11:46:56 
Re: GM types by Georgios
"gleichman" <  2007-07-27 22:32:18 
Re: GM types by Georgios
Ben Finney <bignose+ha  2007-07-28 22:23:20 
Re: GM types by Georgios
"gleichman" <  2007-07-28 09:13:51 
Re: Threefold
John Morrow <morrow@[E  2007-08-14 23:52:55 
Re: Threefold
John Morrow <morrow@[E  2007-08-15 00:00:32 
Re: GM types by Georgios
psychohist <psychohist  2007-08-06 12:02:03 
Re: GM types by Georgios
Ben Finney <bignose+ha  2007-08-07 09:56:04 
Re: GM types by Georgios
Erol K. Bayburt <ErolB  2007-08-06 22:27:49 
Re: GM types by Georgios
"gleichman" <  2007-08-07 06:49:45 
Re: GM types by Georgios
psychohist <psychohist  2007-08-07 07:23:14 
Re: GM types by Georgios
gleichman <fox1_217@[E  2007-08-07 07:52:09 
Re: GM types by Georgios
George W Harris <gharr  2007-08-07 15:56:40 
Re: Threefold
psychohist <psychohist  2007-08-09 12:46:29 
Re: Threefold
gleichman <fox1_217@[E  2007-08-09 13:21:07 
Re: Threefold
psychohist <psychohist  2007-08-09 15:57:15 
Re: Threefold
Russell Wallace <russe  2007-08-10 05:19:50 
Re: Threefold
Beowulf Bolt <abd.al-h  2007-08-10 14:28:56 
Re: Threefold
gleichman <fox1_217@[E  2007-08-10 07:51:38 
Re: Threefold
psychohist <psychohist  2007-08-10 10:45:42 
Re: Threefold
"gleichman" <  2007-08-10 15:13:09 
Re: Threefold
psychohist <psychohist  2007-08-12 16:23:52 
Re: Threefold
gleichman <fox1_217@[E  2007-08-14 06:49:46 
Re: Threefold
gleichman <fox1_217@[E  2007-08-15 07:45:48 
Re: Threefold
psychohist <psychohist  2007-08-15 09:56:38 
Re: Threefold
gleichman <fox1_217@[E  2007-08-15 10:19:28 
Re: Threefold
psychohist <psychohist  2007-08-15 12:16:04 
Re: Threefold
Beowulf Bolt <abd.al-h  2007-08-15 19:28:24 
Re: Threefold
gleichman <fox1_217@[E  2007-08-15 12:47:35 
Re: Threefold
George W Harris <gharr  2007-08-26 04:18:16 
Re: Threefold
psychohist <psychohist  2007-08-15 13:26:54 
Re: Threefold
psychohist <psychohist  2007-08-15 13:51:25 
Re: Threefold
gleichman <fox1_217@[E  2007-08-15 13:52:22 
Re: Threefold
George W Harris <gharr  2007-08-26 04:15:45 
Re: Threefold
psychohist <psychohist  2007-08-15 15:39:56 
Re: Threefold
"gleichman" <  2007-08-15 18:33:17 
Re: Threefold
psychohist <psychohist  2007-08-29 14:52:07 
Re: Threefold
"Rick Pikul" &l  2007-08-30 04:25:40 
Re: Threefold
gleichman <fox1_217@[E  2007-08-30 08:28:42 

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tan12V112 Sat Jul 26 11:33:45 CDT 2008.