Brian Gleichman responds to me:
I'm surprised you don't remember Brett, for much of
the time period of my posting I considered him the
most significant Drama style poster here although he
rejected the threefold concept itself.
I remember the name, I just don't remember enough to associate him
with a story orientation or threefold rejection. David Berkman was
the real extremist in that regard, but that was before you started
posting here. I think of Russell Wallace as being something of a
story person, though that may just be by comparison with myself, and I
do have the impression he likes to run different kinds of campaigns at
different times. I seem to recall that Brandon Blackmoor and a
majority of the other r.g.f.mod founders thinking that stories were
the ultimate purpose of roleplaying games as well.
Regarding my comment:
They may or may not have found it useful for
themselves, but they recognized there were
tradeoffs and that different people preferred
different tradeoff solutions, and that even if
they personally did not find the model
useful, other people might.
Brian:
I'm of the opinion that one could agree with that
(as I do), and yet strongly disagree with the
details of the Threefold.
I hadn't thought there were very many details; it's a pretty simple
model. What details are you thinking of?
For one, I object to the model and I certainly
believe people have different preferences.
You object, in the sense that you think that other people, for example
I, should not use it? Or you disagree in the sense that you think a
variation or a different model would be more accurate or more useful
to yourself? I was only talking about the former.
There were very few gamists to ever post here.
People I think of as being in that category include yourself, Brad,
and Will, and perhaps others as well. This is not to say you're
similar in other ways, of course. I tried to learn from your points
of agreement and disagreement, though there was a certain amount of
noise to filter out.
Warren J. Dew


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