by Ben Finney <bignose+hates-spam@[EMAIL PROTECTED]
>
Jul 28, 2007 at 10:23 PM
"gleichman" <fox1_217.nospam@[EMAIL PROTECTED]
> writes:
> I like them better than the type of stuff you find in the old
> Threefold, GNS and stuff specifically because they are almost never
> negative. Rarely are they exclusive either. For example IMO a good
> GM should have elements of all the above in them.
Yes, though they'll be present to greater or lesser degrees in any
individual, and likely to vary over time in the same individual too.
> The downside is that I've never been able to select one that that I
> thought was primary for myself. Picking one for my players is
> easier, likely because I spend so much time attempting to understand
> their gaming desires.
That's why I suggested it would be far more interesting for a GM to
have their play group *****s the GM's style by these classifications.
One could get a fresh idea of how one's behaviour is perceived.
--
\ "If you go to a costume party at your boss's house, wouldn't |
`\ you think a good costume would be to dress up like the boss's |
_o__) wife? Trust me, it's not." -- Jack Handey |
Ben Finney