On Jun 5, 4:18 am, Russell Wallace <russell.no.spam@[EMAIL PROTECTED]
> wrote:
> Magister wrote:
> > The fate of the entire world rested on their first major strategic
> > decision?
>
> No, there are other resources that can be used. The main thing I was
> worried about was that if the quality of strategic thinking stayed on
> that level, it wasn't going to be winnable. I'm seeing encouraging signs
> that they're thinking along useful lines now... and I suppose, looking
> on the bright side, it is in genre for the good guys to be in dire
> straits halfway through, and triumph in the end :) *knocks on wood*
If you aren't willing to bail out the player characters, then you have
to accept that they lose if they play badly. If you do bail them out,
then you're never going to get a higher level of play out of them.
I think that you should just stop if the game does reach a
point where there's no chance of the players turning it
around; it's just depressing for everyone from then on.
But what is the genre? I generally stick to heroic fantasy, but it
seems to me that almost any genre would sup****t some sort of
mentor/advisor who fades into the background as the players
pick up confidence and skills. Would that have been impossible
for the genre, your game, or your playing style?
--
Magister


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