gleichman wrote:
> "Magister" <magister@[EMAIL PROTECTED]
> wrote in message
>>I can't imagine having to do (C) or (D); those sound like a
>>hostile GM.
>
> Or one who is enforcing proper genre conventions upon his world.
I'm talking about a character design situiation in which the player has
an actual choice. It could either be a superhero campaign, or a fantasy
setting in which there's a huge variety of magic, such that the player
is free to "design" his character's magical powers.
Some of the Limitations in Hero System, such as Gestures or
Concentration, strike me as a appropriate. A few others are perhaps
slightly too generous (my impression is that if a power can only affect
half of the world's targets, e.g. if it works only against one ***, then
that's a (-1) Limitation, where I'd have preferred a (-3/4) Limitation),
and many others strike me as too miserly, removing much of the power's
utility in exchange for a very small reduction in point cost.
--
Peter Knutsen
sagatafl.org


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