On May 23, 9:46 am, psychohist <psychoh...@[EMAIL PROTECTED]
> wrote:
> It's less of an issue in the case of characters who are on the player
> characters' side, but even there, the temptation can be to create a
> story around the gamesmaster character, rather than allowing the
> player characters to drive the action during play sessions.
As a side note, and sort of connected to a post I just made in another
thread...
As I understand your style in gaming, you're very much aiming for
"this is what would happen". It would seem that a possible result of
that is the occurance of NPCs instead of players driving the action or
at least major decisions. Am I reading your style wrong on this point?
Or do the players themselve manage it by moving outside the influence
of such NPCs (much like the self-employeed move outsite the reach of
the Boss).