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Gaming > Debate > Re: managing NP...
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Re: managing NPCs en masse

by gleichman <fox1_217@[EMAIL PROTECTED] > May 23, 2007 at 07:04 AM

On May 22, 12:34 pm, psychohist <psychoh...@[EMAIL PROTECTED]
> wrote:
> 'Magister' asks about "handling non-combat interaction with a number
> of NPCs simultaneously."
>
> I'd suggest that you consider working on your ability to play multiple
> characters at one.  Perhaps you could start with scenes where there
> are only two gamesmaster characters present - say, the dying king and
> the rescued heir only - and once you feel comfortable with those,
> gradually start adding more characters into the scenes.

When I saw the post, I thought of your game rather immediately as the
only example I could think of that rationally required that degree of
NPC detail.

Mostly because I remember you saying that you didn't care if the
players showed up or not.
 




 10 Posts in Topic:
managing NPCs en masse
Magister <magister@[EM  2007-05-19 16:04:40 
Re: managing NPCs en masse
Ben Finney <bignose+ha  2007-05-20 15:00:41 
Re: managing NPCs en masse
Magister <magister@[EM  2007-05-20 13:37:32 
Re: managing NPCs en masse
Tristan <c.loidl@[EMAI  2007-05-20 18:53:41 
Re: managing NPCs en masse
Ben Finney <bignose+ha  2007-05-21 12:32:16 
Re: managing NPCs en masse
psychohist <psychohist  2007-05-22 10:31:54 
Re: managing NPCs en masse
"Dr. Games (Rich Sta  2007-05-22 10:32:13 
Re: managing NPCs en masse
psychohist <psychohist  2007-05-22 10:34:52 
Re: managing NPCs en masse
gleichman <fox1_217@[E  2007-05-23 07:04:45 
Re: managing NPCs en masse
Magister <magister@[EM  2007-06-04 18:37:01 

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tan12V112 Sun Jul 6 6:01:58 CDT 2008.