Peter Knutsen posts, in part:
In GURPS 4th Edition, Speak With Animals has a
base cost of 25 character points and applies to
all animals. If the ability is limited to animals
of the air *and* land (or to aquatic animals), the
cost is reduced by 40%. If the ability is limited
to one "class" of animals, such as "birds",
the cost is reduced by 50%. If limited to one
"family", such as "parrots", the cost is reduced
by 60%. If limited to one species, such
as "macaws", the cost is reduced by 80%.
Interesting. I also use class, family, and species, skipping the
order and genus categorization levels in my Eastern Isles system.
The way I use them is slightly different, though. Each skill is
typically broken down at only one level of categorization. The base
cost is to learn the skill for one element of that level. Learning
additional elements costs a discounted cost.
I also have another way by which skills can be related. Some skills
automatically give one a lower level of other similar skills. For
example, this is how I handle terrain skills - if one has a certain
level of hillyer, one will effectively also have a lower level in the
plains and mountains, as well as a lower level of beastlore in the
hills. This "imaging" effect is independent of the relatedness effect
that affects skill costs.
Warren J. Dew


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