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Gaming > Debate > Re: Point cost ...
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Re: Point cost of limited abilities

by Magister <magister@[EMAIL PROTECTED] > May 16, 2007 at 08:47 PM

On May 13, 1:49 pm, Peter Knutsen <p...@[EMAIL PROTECTED]
> wrote:
> Are players happy with putting Limitations on their abilities, in
> systems such as GURPS and Hero System? One might naively assume that
> since players do in fact put Limitations on their abilities, they must
> be happy with it, but there are several alternative explanations:
>
> B. The players purchase Limited abilities because they cannot afford
> abilities without Limitations, due to being given a very tight point
> budget by the GM.
>
> C. The players purchase Limited abilities as a form of self-censor****p
> because they believe that the GM would reject abilities that do not have
> Limitations on them (or which have too few, such as 1 or 2, Limitations
> on them).
>
> D. The players purchase Limited abilities because they know for a fact
> that the GM of that specific campaign will reject characters who have
> abilities that are not Limited.
>
> We can't rule out, of course, that (A) players apply Limitations to
> their character's abilities because those Limitations fit the character
> concept and anyway the players feel that the cost difference between the
> abilities with and without Limitations are such that they (the players)
> are getting a fair deal.

I'd be in group (A).

Perhaps also (A') players in systems that are not granular enough
to sup****t their character concepts might pay for a general ability
and
then use it as a limited ability that is not available at a lower
cost.  This
can be a useful way for players rather than the GM to increase the
challenge level of the campaign if they wish.  I played several D&D
characters who chose suboptimal weapons or spells just because
they were eccentric, in a campaign that was non-lethal enough that
the other players didn't pressure me not to do this.  The players in
this group would not think they are getting a fair deal, just an
acceptable one.  It probably wouldn't happen if your campaign has
a high enough degree of challenge.

Conversely, in GURPS Supers I don't recall ever using a limitation
to make a character concept affordable; I revised the character
concept in other ways (usually discarding an entire ability) or
abandoned it if it couldn't be realized within the point budget as
originally planned.

I can't imagine having to do (C) or (D); those sound like a
hostile GM.

--
Magister
 




 9 Posts in Topic:
Point cost of limited abilities
Peter Knutsen <peter@[  2007-05-13 20:49:46 
Re: Point cost of limited abilities
Magister <magister@[EM  2007-05-16 20:47:58 
Re: Point cost of limited abilities
"gleichman" <  2007-05-17 06:01:46 
Re: Point cost of limited abilities
Peter Knutsen <peter@[  2007-05-26 14:21:47 
Re: Point cost of limited abilities
Magister <magister@[EM  2007-05-16 21:06:01 
Re: Point cost of limited abilities
Ben Finney <bignose+ha  2007-05-17 23:31:06 
Re: Point cost of limited abilities
psychohist <psychohist  2007-05-22 09:45:01 
Re: Point cost of limited abilities
Peter Knutsen <peter@[  2007-05-26 14:29:38 
Re: Point cost of limited abilities
Magister <magister@[EM  2007-06-04 18:53:13 

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tan12V112 Sat Jul 26 11:29:21 CDT 2008.