Mere moments before death, John Morrow <morrow@[EMAIL PROTECTED]
> hastily
scrawled:
>On Thu, 10 May 2007, Ben Finney wrote:
>> What differences, significant to this thread, are you thinking of
>> between GM and player character ****trayal?
>
>Issues of time spent doing it, distance from the character, whether
>decisions are made by thinking like the character or thinking about the
>character, etc.
Why is it not possible for players to achieve these things as well as
GMs?
--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homo***uality mathematically, using
modifier G @[EMAIL PROTECTED]
11.
"I always feel left out when someone *else* gets killfiled."
--Terry Austin


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