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Gaming > Debate > Re: Lethality o...
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Re: Lethality of events

by John Morrow <morrow@[EMAIL PROTECTED] > May 11, 2007 at 01:29 AM

On Fri, 10 May 2007, psychohist wrote:
> It's not completely clear to me why it makes a difference whether the
> victim is a player character.  It strikes me that it's more im****tant
> whether it's a consensual or nonconsensual situation.

I believe that corresponds with the combatant/civilian distinction in 
warfare, a distinction that I haven't denied, nor does the D&D alignment 
system.  But please bear in mind that "evil" is not simply killing.  See 
Brian's point about the use and abuse of the 6th Commandment.

> Where is the line between what's okay and what's not okay?  How much
> does it have to do with consensuality, how much with the behavior
> ****trayed, and how much with the player's enjoyment or nonenjoyment of
> it?

I think it can have something to do with all of those things.  But you can

spot the main issue, which is this.  Suppose the situation is consentual,
the behavior cruel and gruesome, and the players are getting a thrilling
enjoyment out of instigating and describing the cruel and gruesome 
behavior.  Does that seem harmless to you?

> Why is this an improvement?  It strikes me that in the situation from
> a few weeks ago where someone shot and killed a whole bunch of people
> with a sniper rifle, with surgical precision from a distance,
> sometimes when they were mere silhouettes in windows, the culprit was
> very much as culpable as a mass murderer who uses a knife from up
> close.  In fact, I worry more about the sniper more, since it's much
> less amenable to a victim's defusing the situation.

What makes you assume that such a killer would be amenable to a victim 
defusing the situation, no matter how close or far they are?

> This seems valid to me, and it applies to battlegrounds in online
> roleplaying games as well.  I think it's another aspect of
> consensuality:  it's consensual on the character level, as well as on
> the player level.

I don't think it has as much to do with consent as it does in a change of 
status to a combatant.  If aj player who exploits a game hack to kill 
other characters non-consentually has their own character killed 
non-consentually, I don't think most people would consider that unfair 
because in killing another's characters non-consentually, they had made 
their own character fair game and a combatant.

> I don't think computer gaming is any different from tabletop gaming in
> this regard.

Fair enough, but bear in mind that I'd personally find raping someone 
elses character in an MMORPG or first-person shooter just as problematic
as doing so in a tabletop RPG.

John Morrow
 




 36 Posts in Topic:
Re: Lethality of events
gleichman <fox1_217@[E  2007-05-01 12:56:29 
Re: Lethality of events
Ed Chauvin IV <edcfour  2007-05-01 16:35:54 
Re: Lethality of events
Will in New Haven <bil  2007-05-06 16:45:31 
Re: Lethality of events
Ed Chauvin IV <edcfour  2007-05-06 21:43:36 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-06 20:49:01 
Re: Lethality of events
Ed Chauvin IV <edcfour  2007-05-07 09:40:46 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-07 07:39:34 
Re: Lethality of events
Ed Chauvin IV <edcfour  2007-05-07 09:40:46 
Re: Standards of behaviour
Will in New Haven <bil  2007-05-09 10:04:39 
Re: Standards of behaviour
gleichman <fox1_217@[E  2007-05-09 10:13:07 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-09 21:50:14 
Re: Lethality of events
Ed Chauvin IV <edcfour  2007-05-10 09:31:04 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-09 21:56:48 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-09 22:00:12 
Re: Lethality of events
Gary Johnson <zzjohnsg  2007-05-10 13:46:20 
Re: Standards of behaviour
Will in New Haven <bil  2007-05-10 07:51:50 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-11 00:35:39 
Re: Lethality of events
Ed Chauvin IV <edcfour  2007-05-11 04:39:12 
Re: Lethality of events
R. G. 'Stumpy' Marsh <  2007-05-11 20:39:15 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-11 12:14:13 
Re: Standards of behaviour
gleichman <fox1_217@[E  2007-05-11 12:27:00 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-12 10:12:34 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-12 10:23:39 
Re: Standards of behaviour
John Morrow <morrow@[E  2007-05-24 19:47:11 
Re: Lethality of events
Will in New Haven <bil  2007-05-09 18:25:38 
Re: Lethality of events
Ben Finney <bignose+ha  2007-05-10 12:00:13 
Re: Lethality of events
Ben Finney <bignose+ha  2007-05-10 13:53:21 
Re: Lethality of events
gleichman <fox1_217@[E  2007-05-10 06:51:17 
Re: Lethality of events
Ben Finney <bignose+ha  2007-05-11 19:44:50 
Re: Standards of behaviour
psychohist <psychohist  2007-05-23 19:27:40 
Re: Standards of behaviour
dalamb@[EMAIL PROTECTED]   2007-05-24 03:41:36 
Re: Lethality of events
gleichman <fox1_217@[E  2007-05-07 06:51:25 
Re: Lethality of events
psychohist <psychohist  2007-05-10 22:33:18 
Re: Lethality of events
"gleichman" <  2007-05-11 05:51:55 
Re: Lethality of events
John Morrow <morrow@[E  2007-05-11 01:29:05 
Re: Lethality of events
Beowulf Bolt <abd.al-h  2007-05-11 13:50:36 

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tan12V112 Fri Jul 25 21:21:45 CDT 2008.