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Gaming > Debate > Re: Lethality o...
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Re: Lethality of events

by Ed Chauvin IV <edcfour@[EMAIL PROTECTED] > May 7, 2007 at 09:40 AM

Mere moments before death, John Morrow <morrow@[EMAIL PROTECTED]
> hastily
scrawled:

>On Sun, 6 May 2007, Ed Chauvin IV wrote:
>> I like how you've taken my position of there being people who can
>> handle some of the more intense forms of inter-PC conflict and turned
>> that into me somehow thinking that every 12 year old goth who's ever
>> played the game takes it seriously enough to discuss the sorts of
>> things that are, in fact, almost never discussed by 99.9% of the
>> roleplaying population.
>
>My point, which you seem to have been missed, is that you can never
really 
>know who can or can't handle some of the more intense forms of inter-PC 
>conflict.

Then your "point" is stupid.



-- 
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homo***uality mathematically, using
modifier G @[EMAIL PROTECTED]
 11.

"I always feel left out when someone *else* gets killfiled."
                           --Terry Austin
 




 2 Posts in Topic:
Re: Lethality of events
John Morrow <morrow@[E  2007-05-06 20:41:20 
Re: Lethality of events
Ed Chauvin IV <edcfour  2007-05-07 09:40:46 

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