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Gaming > Debate > Re: Forging Neo...
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Re: Forging Neo-Folklore

by Russell Wallace <russell.no.spam@[EMAIL PROTECTED] > May 3, 2007 at 09:56 PM

Mary K. Kuhner wrote:
> I think RuneQuest did about the best job with religions that
> I've seen in a published product, though the material is
> spread over too many books and rather hard to pull together.

I'm not familiar with RuneQuest, but looking over all the RPG material I 
have read, I think the product line I'd nominate for best handling of 
religion is World of Darkness. It has the following virtues:

It doesn't try to dictate The Truth (tm); it explains what various 
groups believe - naturally, they don't all agree. I've seen critics call 
this "inconsistency"; I claim it's a feature. Since when are the views 
of opposing groups supposed to be consistent with each other?

Some of these beliefs (whether or not they involve actual deities) carry 
moral weight, they're philosophies you can imagine people actually 
trying to live by.

There's a variety of viewpoints represented, including some that are 
definitely evil but still coherent; and while White Wolf tend to present 
the anti-progressive sides as being right, there's enough slack that one 
can play them differently (e.g. I've always had more sympathy for the 
Technocracy, and less for the Garou, than the authors - but I've still 
happily used them both, and tried to get the moral complexity of the 
conflict across).

Last but not least, White Wolf is the only company in the industry whose 
products I find worth reading for entertainment, rather than merely to 
obtain data for playing a game.

-- 
"Always look on the bright side of life."
To reply by email, replace no.spam with my last name.
 




 31 Posts in Topic:
Forging Neo-Folklore
roguerouge <david.koci  2007-04-27 05:22:51 
Re: Forging Neo-Folklore
gleichman <fox1_217@[E  2007-04-27 06:26:07 
Re: Forging Neo-Folklore
mkkuhner@[EMAIL PROTECTED  2007-04-27 23:24:27 
Re: Forging Neo-Folklore
Simon Smith <simon_smi  2007-04-28 16:41:21 
Re: Forging Neo-Folklore
dalamb@[EMAIL PROTECTED]   2007-04-28 19:42:56 
Re: Forging Neo-Folklore
roguerouge <david.koci  2007-04-28 07:29:56 
Re: Forging Neo-Folklore
roguerouge <david.koci  2007-04-29 04:25:19 
Re: Forging Neo-Folklore
Irina Rempt <irina@[EM  2007-04-29 14:09:09 
Re: Forging Neo-Folklore
Peter Knutsen <peter@[  2007-04-29 16:32:52 
Re: Forging Neo-Folklore
"gleichman" <  2007-04-29 13:07:31 
Re: Forging Neo-Folklore
mkkuhner@[EMAIL PROTECTED  2007-04-30 04:51:41 
Re: Forging Neo-Folklore
Keran <keranlonglost@[  2007-04-30 17:02:09 
Re: Forging Neo-Folklore
psychohist <psychohist  2007-05-01 09:04:58 
Re: Forging Neo-Folklore
Brandon Blackmoor <bbl  2007-05-01 16:16:00 
Re: Forging Neo-Folklore
Simon Smith <simon_smi  2007-05-03 14:48:08 
Re: Forging Neo-Folklore
gleichman <fox1_217@[E  2007-05-01 09:28:29 
Re: Forging Neo-Folklore
Brandon Blackmoor <bbl  2007-05-01 16:22:45 
Re: Forging Neo-Folklore
roguerouge <david.koci  2007-05-02 11:20:24 
Re: Forging Neo-Folklore
roguerouge <david.koci  2007-05-02 11:25:09 
Re: Forging Neo-Folklore
roguerouge <david.koci  2007-05-03 05:33:45 
Re: Forging Neo-Folklore
gleichman <fox1_217@[E  2007-05-03 06:48:25 
Re: Forging Neo-Folklore
Keran <keranlonglost@[  2007-05-03 13:11:52 
Re: Forging Neo-Folklore
Russell Wallace <russe  2007-05-03 18:29:05 
Re: Forging Neo-Folklore
mkkuhner@[EMAIL PROTECTED  2007-05-03 20:06:56 
Re: Forging Neo-Folklore
Russell Wallace <russe  2007-05-03 21:56:30 
Re: Forging Neo-Folklore
gleichman <fox1_217@[E  2007-05-03 13:41:38 
Re: Forging Neo-Folklore
gleichman <fox1_217@[E  2007-05-03 14:04:13 
Re: Forging Neo-Folklore
psychohist <psychohist  2007-05-04 20:58:23 
Re: Forging Neo-Folklore
mkkuhner@[EMAIL PROTECTED  2007-05-05 05:42:04 
Re: Forging Neo-Folklore
R. G. 'Stumpy' Marsh <  2007-05-07 21:27:10 
Re: Forging Neo-Folklore
gleichman <fox1_217@[E  2007-05-07 08:30:09 

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