On May 1, 4:22 pm, Brandon Blackmoor <bblackm...@[EMAIL PROTECTED]
> wrote:
> roguerouge wrote:
>
> > The idea behind the paper is to look at how
>
> > one way to examine how influential media representation
> > can be is by studying what its most devoted consumers
> > actually do with the material they know so well.
>
> That's like examining the influence of the modern fantasy novel by
> asking people about Sword of Shanarra and Eragon. Buffy is a pop-culture
> synthesis of victorian penny-dreadfuls and their post-Universal Studios
> representation in the 20th century. The Buffy TV series is an end
> result, not a cause.
>
> I enjoyed the show, but I wouldn't devote a paper to it.
>
> --
> bblackmoor
Actually, thank you all for your responses they've been helpful,
especially as a contrast to some of the ones I've gotten from people
who game in the system from Eden Studios.
As far as further insight into what I'm doing, one respondent wrote
that "roleplaying provides a useful and potentially powerful tool with
which to explore and utilise myths, legends, history and other data
that might otherwise remain 'flat'. At times, such activity produces
unique and wonderful things." I'm interested in seeing how America's
industrialized and digitized folklore producers affect that process.
Best wishes,
David


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