Talk About Network



Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Debate > Re: Lethality o...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 1 of 1 Topic 298 of 367
Post > Topic >>

Re: Lethality of events

by Simon Smith <simon_smith_news@[EMAIL PROTECTED] > Apr 29, 2007 at 11:53 PM

In message <8k5a33pjnoskkp9bch8g0v48nc61adqclj@[EMAIL PROTECTED]
>
          Ed Chauvin IV <edcfour@[EMAIL PROTECTED]
> wrote:

> Mere moments before death, Peter Knutsen <peter@[EMAIL PROTECTED]
>
> hastily scrawled:
> 
> >gleichman wrote:
> >> "Ben Finney" <bignose+hates-spam@[EMAIL PROTECTED]
> wrote in message 
> >>>If "PC death" means "PC is removed from the game", that's something
> >>>that should only ever happen when it's appropriate to the fun you're
> >>>trying to have, not something that should be left to the throw of the
> >>>dice.
> >> 
> >> It can be fun to leave it to the throw of the dice.
> >
> >Yes. Not only that, but I find it *intensely* un-fun when the decision,

> >about whether a PC shall live or die, is made by a metagame entity.
> 
> Such decisions are *always* made by a metagame entity.  You always
> make a choice to play at a given level of script immunity, whether
> it's through system choice or pure DM fiat doesn't matter.  You can
> hide the decision behind layers of game mechanics, but it is always
> made by the players and not the game.

The nice thing about leaving it to a die mechanic, though, is that it
tells
all players ahead of time exactly how likely a death is under given
circumstances. You can even calculate the probability. Leaving it to the
'whim' of a GM means you don't know for sure until it happens, even if
that
GM is a paragon of consistency.

Having to rely on the GM in this way was one of the things that put me off
diceless Amber. To reuse a famous phrase of Douglas Adams', when it comes
to
character deaths, I want 'rigidly defined areas of doubt and uncertainty.'


-- 
Simon Smith

When emailing me, please use my preferred email address, which is on my
web
site at http://www.simon-smith.org




 1 Posts in Topic:
Re: Lethality of events
Simon Smith <simon_smi  2007-04-29 23:53:18 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Fri May 16 7:36:28 CDT 2008.