In message <1176929677.506550.86950@[EMAIL PROTECTED]
>
gleichman <fox1_217@[EMAIL PROTECTED]
> wrote:
>
> There used to be some Shadowrun players hanging around here. Maybe not
> many, but this question has elements that is open to those who never
> looked at the game.
>
> In the perhaps near future I'll be running the Harlequin's Back module
> for my group. I've already had to make any number of serious changes
> to it to fit it in with my own 're-imagined' Shadowrun setting.
>
> One of which is booting Harlequin himself :)
>
> In any case, the module itself is rather typical. Good basic idea with
> so-so execution. The basic concept is a quest through the metaplanes
> to assemble a defense of Earth from an invading horde. Sort of close
> off the hot gates instead of holding them.
>
> The metaplanes can be just about anything, each it's own self-
> contained world. The module uses steam-punk wild west and gothic
> mystery as a couple of examples. Others are less... interesting.
>
> In any case, I'm looking for suggestions for what to swap in for some
> settings I'm going to swap out. Plus would like to hear from anyone
> who ran the module before- what worked and what didn't stuff.
Are you familiar with Torg? That has an interesting mix of settings. And
some good ideas on how to produce mixed settings of your own.
I remember them vaguely as
There was the Cyberpapacy - medieval religious intolerance +
shadowrun-style
cyberpunk trappings.
Call of Cthulhu/Primitive (Orrorsh)
A relatively straightforward d&D style fantasy setting (Aysle)
A sort of mixture of Egyptian mythos + superheroes setting (The Mummy
meets
The Rocketeer, sort of.)
And a really quite cool Feng Shui/Blade Runner mix.
If you want more (accurate) details, shout, I will have to look them up.
--
Simon Smith
When emailing me, please use my preferred email address, which is on my
web
site at http://www.simon-smith.org


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