"Ben Finney" <bignose+hates-spam@[EMAIL PROTECTED]
> wrote in message
news:87lkgu4b9h.fsf@[EMAIL PROTECTED]
> Erol K. Bayburt <ErolB1@[EMAIL PROTECTED]
> writes:
>> Are the "new players" new to gaming, or are they more-or-less
>> experienced players who are just new to you as a GM?
>
> Most of them are new to RPGs completely, hence:
Given this answer, I think most of the advice you're getting is just too
much. It's like asking someone who's never seen color if they like blue
better than red.
I'd be more interested in asking them what they expect from the game. It
may
not be what you expect. One newbie I encountered wanted to create
character
write-ups (is true, this was his primary starting reason for playing- to
see
things in his mind put to paper stats).
For those looking to live in an existing world, I often give them exactly
that. If the like Marvel Comics, I hand them the characters from there and
run them an adventure. This allows them to see if the reality of the game
matches their expectations- instead of forcing my game to match theirs
(which would never work anyway).
If they like it, then there's time to dig in questions such as those posed
here. But even then, I would in general advise against them. Frankly, more
rpg players are no where near as demanding as posters here- and by running
wild with the advice given, I fear you will only confuse and
over-complicate.


|