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Gaming > Debate > Re: Accepting p...
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Re: Accepting poor game systems

by "gleichman" <Fox1_217NoSpam@[EMAIL PROTECTED] > Apr 6, 2007 at 06:01 AM

<sNOmSPAMs@[EMAIL PROTECTED]
> wrote in message 
news:4615736f$0$14096$742ec2ed@[EMAIL PROTECTED]
> The continuum of presence-of-good-things vs. absense-of-bad-things is
one
> that everyone has to pick their own "acceptable zone(s)".  For example,
I
> *love* the cards/chips mechanics of Deadlands; I *hate* the mechanical
> oddities and counter-intuitive/counter-intentional results some of them
> have.  For *that* game, I love the evocative systems more than I hate
the
> bad results, and so I play Deadlands with relish.

I had the same reaction to some extent, my solution was to make minor 
mechanical changes to lessen the problems.

In the end however, bad mechanics won over favor with respect to the 
Huckers. I had to drop the poker hands in their sub-system. People have
fun 
with the campaign, but it is certainly considered the least of the 
setting/rules we play in.
 




 12 Posts in Topic:
Accepting poor game systems
"gleichman" <  2007-03-28 10:44:57 
Re: Accepting poor game systems
Brandon Blackmoor <bbl  2007-03-28 14:02:20 
Re: Accepting poor game systems
sNOmSPAMs@[EMAIL PROTECTE  2007-04-04 17:15:04 
Re: Accepting poor game systems
Simon Smith <simon_smi  2007-04-05 23:34:52 
Re: Accepting poor game systems
"gleichman" <  2007-03-28 12:27:45 
Re: Accepting poor game systems
"gleichman" <  2007-04-04 11:43:14 
Re: Accepting poor game systems
sNOmSPAMs@[EMAIL PROTECTE  2007-04-05 22:08:47 
Re: Accepting poor game systems
"gleichman" <  2007-04-06 06:01:43 
Re: Accepting poor game systems
"psychohist" &l  2007-04-05 15:25:21 
Re: Accepting poor game systems
mkkuhner@[EMAIL PROTECTED  2007-04-05 23:43:45 
Re: Accepting poor game systems
Irina Rempt <irina@[EM  2007-04-06 09:35:54 
Re: Accepting poor game systems
"gleichman" <  2007-04-06 06:09:57 

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