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Gaming > Debate > Re: Accepting p...
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Re: Accepting poor game systems

by Irina Rempt <irina@[EMAIL PROTECTED] > Apr 6, 2007 at 09:35 AM

Mary K. Kuhner wrote:

> D&D modules, past very low level, do not translate well into
> anything except other D&D-like systems.  The world assumptions are
> just too idiosyncratic.

A group I was in fifteen years ago played Al-Qadim, first in its native
AD&D, then in our homebrew, and we got so frustrated with the conversion
problems that we gave up and made new homebrew characters instead in a
world (that someone already had) with a similar feel.

But I do miss Roushan, half djinni (I persuaded the GM to treat her
technically as a half-elf) fighter/cleric, who used to cast "Silence 15'
radius" so her twin sister could steal from people we didn't like's
houses.

   Irina

-- 
Vesta veran, terna puran, farenin.         http://www.valdyas.org/irina/
Beghinnen can ick, volherden will' ick, volbringhen sal ick.
http://www.valdyas.org/foundobjects/index.cgi
       Latest: 28-Mar-2007
 




 12 Posts in Topic:
Accepting poor game systems
"gleichman" <  2007-03-28 10:44:57 
Re: Accepting poor game systems
Brandon Blackmoor <bbl  2007-03-28 14:02:20 
Re: Accepting poor game systems
sNOmSPAMs@[EMAIL PROTECTE  2007-04-04 17:15:04 
Re: Accepting poor game systems
Simon Smith <simon_smi  2007-04-05 23:34:52 
Re: Accepting poor game systems
"gleichman" <  2007-03-28 12:27:45 
Re: Accepting poor game systems
"gleichman" <  2007-04-04 11:43:14 
Re: Accepting poor game systems
sNOmSPAMs@[EMAIL PROTECTE  2007-04-05 22:08:47 
Re: Accepting poor game systems
"gleichman" <  2007-04-06 06:01:43 
Re: Accepting poor game systems
"psychohist" &l  2007-04-05 15:25:21 
Re: Accepting poor game systems
mkkuhner@[EMAIL PROTECTED  2007-04-05 23:43:45 
Re: Accepting poor game systems
Irina Rempt <irina@[EM  2007-04-06 09:35:54 
Re: Accepting poor game systems
"gleichman" <  2007-04-06 06:09:57 

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tan12V112 Sat Jul 26 11:24:41 CDT 2008.