gleichman wrote:
>
> If true, this concept points to one of two possible solutions to
> troublesome game systems:
>
> 1. Find the perfect game for one's needs.
> or
> 2. Shutup and roll the dice. You're thinking about it too much.
>
> I'm a fan of option #1, but it's appears to me that most people are
> firmly in the second camp.
I think you may be on to something. However, it's worth pointing out two
things:
1) There is no perfect system. What the human mind wants and what
reality is capable of providing will never match.
2) Even if there were such a thing as the perfect system for *one*
person, no two people, however similar in taste they might be, will ever
both be satisfied by the same definition of perfection.
The universe is imperfect. Gaming is a compromise. Set your priorities,
find the best fit you can for the group with whom you choose to play
(or, alternately, find the best group you can for your tastes), then
roll the dice and play the game.
People who consistently obsess over a system's inadequacies are, indeed,
thinking about it too much, to the detriment of not only their own
enjoyment, but the enjoyment of everyone else at the table. As role-play
gaming is first and foremost (and there is no argument on this point --
people who disagree are simply wrong) a social activity, disrupting the
game is one of the few cases where one can definitely say that the
disruptive person is playing the game incorrectly.
--
bblackmoor
2007-03-28


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