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Gaming > Debate > Re: Campaign pa...
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Re: Campaign pacing

by "psychohist" <psychohist@[EMAIL PROTECTED] > Mar 22, 2007 at 03:13 PM

tussock responds to Mary Kuhner:

  He's got the MacGuffin. It's irrelevant to the game, that's
  the point of a MacGuffin. It can easily be something to
  prevent the flood predicted due in a couple years time (a
  natural damn has blocked a tributary and will break about
  then), or protect the city from a plague, or whatever.

Okay, I can see how having the flood happen in two years rather than
next week would make a difference in campaign pacing, and allow more
in character time for character adjustment and development.  However:

  Heh. Being a moment too late is just melodrama, I'm not
  bothered with throwing that sort of thing out. The PCs
  can chase down the thugs a month later as they start
  throwing around their payment and getting loose lipped
  with booze.

The thing is, the player characters don't know they are going to be
late when they start chasing down the priestess.  It seems to me that
most player characters would want to start the pursuit immediately,
since time might be of the essence, from their point of view.  Some
people might wait a month just because they had the time, but most
player characters I've seen wouldn't.

Am I missing what you're suggesting here?

Warren J. Dew




 2 Posts in Topic:
Re: Campaign pacing
"psychohist" &l  2007-03-22 15:13:04 
Re: Campaign pacing
tussock <scrub@[EMAIL   2007-03-23 18:14:50 

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tan12V112 Fri May 16 4:23:44 CDT 2008.