tussock responds to Mary Kuhner:
He's got the MacGuffin. It's irrelevant to the game, that's
the point of a MacGuffin. It can easily be something to
prevent the flood predicted due in a couple years time (a
natural damn has blocked a tributary and will break about
then), or protect the city from a plague, or whatever.
Okay, I can see how having the flood happen in two years rather than
next week would make a difference in campaign pacing, and allow more
in character time for character adjustment and development. However:
Heh. Being a moment too late is just melodrama, I'm not
bothered with throwing that sort of thing out. The PCs
can chase down the thugs a month later as they start
throwing around their payment and getting loose lipped
with booze.
The thing is, the player characters don't know they are going to be
late when they start chasing down the priestess. It seems to me that
most player characters would want to start the pursuit immediately,
since time might be of the essence, from their point of view. Some
people might wait a month just because they had the time, but most
player characters I've seen wouldn't.
Am I missing what you're suggesting here?
Warren J. Dew


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