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Gaming > Debate > Re: Traveller r...
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Re: Traveller role playing game

by JR Mapes <jrmapes.nospam@[EMAIL PROTECTED] > Mar 19, 2007 at 02:50 AM

"Matthew" <msharelick@[EMAIL PROTECTED]
> wrote in news:1173548249.708406.73140@[EMAIL PROTECTED]
 
> 1)  What is the official Traveller game these days?  I guess I am
> asking, what are people playing now, what has market share, and when
> gamers build fansites and resource pages, which game is it targetted
> to ?

GURPS Traveller is what has the most current published sup****t. However 
amongst the community Classic Traveller and MegaTraveller are the most 
active.

> 
> 2)  Does GURPS Traveller provide a decent character advancement
> policy?

It's Gurps, it's gurps advancement. Classic Traveller had character 
Advancement. However it was published in Traveller Digest and later was 
incor****ated into MegaTraveller. There are a few really good character 
advancement systems for CT, some derived from the Traveller Digest version

others are independednt but work very well and IMO are better than even
the 
Digest and derived version.

> 
> 3) Is Traveller 5 a realistic possibility ?
> 
Considering Marc just released CD compilations of the Classic Traveller 
books and the MegaTraveller Books, i personally don't see T5 happening
very 
soon. However I think it is a real possibility and from Marc's indications

it will go back to the Classic setting and be closer to the Classic 
ruleset.


As you said the later games did tie in more to the Imperium where Classic 
really was geared towards you creating your own sectors and story 
background. There have been many additions to the Classic game over the 
years. The TRaveller Journal via Andy Slack of Digest Group Publication 
really helped round out the vague and missing rules. MegaTraveller ended
up 
being a compilation of the classic rules with all of the Journal
additions, 
plus new material. MegaTraveller could have been the greatest edition 
however in the rush to get it ont he shelves care was not taken and that
is 
why there are 30+ pages of errata each for the Players book and the GM 
book.

What I suggest is that you head over to Citizens of the Imperium (CotI) at
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi

Check out the various Traveller systems boards and see what all is going 
on. I can honestly say that the Classic Traveller board there completely 
revitalized our dead in the water CT games. One of the best things you
will 
find there is that there are some brilliant GMs that have over the years 
taken the missing or unclear bits and have created some great plugins for 
the CT and MT systems. What I find most useful about this is that the new 
rules made to fill the gaps are made as simple as possible without reams
of  
new rules editions/definitions. THe slide into the game flawlessly. 

The biggest advancement has been the addition/over haul of the Task 
Resolution system. They took what Mr. Slack created and what is standard 
for MegaTraveller (He created the TRS for CT via the Digest Group 
Publications suppliments, it became the standard TRS for MegaTraveller)
and 
streamlined it, made it very understandable, easy to use, and requiring 
minimum dice rolling. They have also delved into fixing the sector/system 
creation system which had its flaws as well.

I guess I could go one for pages about how far along the CT game has came 
and the mods that have been introduced which have been incor****ated to the

original rules and have become the standard ruleset for many of us in the 
community. I suggest just heading over to CotI and take a look see.

So I guess you could say CT and to some extent MT are still very alive and

sup****ted and CT along with Gurps are the main and current rules sets.

Oh I guess I should mention T20. I really havent heard much about T20 in 
general and I have yet to get a copy myself. AFAIK not many people play it

but most everyone I have talked to online and otherwise use it as a 
resource since it was very CT Compatable. Personally we still play Classic

Traveller around here but other GMs and I use the other versions 
(especially Gurps in my case) as source material. We all prefer to stay in

our own setting loosly based around the Imperiem. However, quite a few
have 
made the FireFly/Serenity setting thier most used setting.

Enough ramblimg from me.
Hope to see you at the site.

JR
 




 3 Posts in Topic:
Traveller role playing game
"Matthew" <m  2007-03-10 09:37:29 
Re: Traveller role playing game
Erol K. Bayburt <ErolB  2007-03-10 11:55:53 
Re: Traveller role playing game
JR Mapes <jrmapes.nosp  2007-03-19 02:50:55 

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