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Gaming > Debate > Re: Pros and co...
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Re: Pros and cons on on-line gaming fora?

by "Nicole Massey" <nyyki@[EMAIL PROTECTED] > Feb 6, 2007 at 08:49 PM

"Simon Smith" <simon_smith_news@[EMAIL PROTECTED]
> wrote in message 
news:856833b14e.zen44412@[EMAIL PROTECTED]
>
> What is it like trying to run a pencil-and-paper RPG in the various
online
> RPG fora?
>
> Googling for 'online role playing' produces a selection of sites, but
the
> pencil-and-paper online sites all seem to be being flooded out by the
> computer RPG-related stuff. I know there's supposed to be some good
online
> penciil-and-paper game sites out there somewhere.
>
> As one example, http://www.giantitp.com
(The Order of the Stick) has an
> active D20 RPG area, and it's quite a fun comic too.
>
> Would anyone who has played in them (or, like me, considered and
rejected
> playing in them) care to share their views on what they're like? What do
> they do well, and what do they do badly? I believe someone (Mary?) may 
> even
> have posted links to a couple of them, but I can't even remember enough
> details for a search to find that post again.
>
> I believe most of these fora are based on PHPbb type setups - i.e. web
> forums of one form or another, with some custom code for things like
> die-rolling tools, a whiteboard facility and other useful stuff. Plus a 
> load
> of (to me) unwanted dreck, such as avatars, lack of threading and the 
> other
> common weaknesses of web-based chat fora.
>
>
>
> Reason I ask is because I'm looking at trying an on-line RPG using a
Wiki
> format instead, because I think this might work better. As I'm mooting a
> Wiki, it should be plain that I consider 'cheating' by trying to
sneakily
> edit old posts to be a non-issue. This is likely to involve me doing a
> certain amount of customising to whatever Wiki I decide to use, however.
>
> But there are some features of the existing fora - such as a whiteboard
> facility - that look like they might be useful. Or are they in practice
> just gimmicks?
>
> One Wiki approach which looked promising is at http://kevan.org/rpgwiki
>
> See also the related the Lexicon RPG of Neel Krishnaswami, which I
> always thought looked fascinating, and would love to play . . .
> sometime.
>
> Google cache of Lexicon here - this link should be all on one line:
>
http://216.239.59.104/search?q=cache:t346ZYXVzy4J:www.20by20room.com/2003/11/lexicon_an_rpg.html+http://www.20by20room.com/2003/11/lexicon_an_rpg.html&hl=en&ct=clnk&cd=1&gl=uk&ie=UTF-8
>
>
>
> Thanks for any comments.
>
>
> -- 
> Simon Smith
>
> When emailing me, please use my preferred email address, which is on my 
> web
> site at http://www.simon-smith.org

I've never played a truly pencil and paper system online, but I've both 
played and written systems for online play that were fairly close to
pencil 
and paper systems -- no computer assisted stuff besides rolling dice.

The benefits of playing online are interesting. They break down into two 
basic categories, social and mechanical.

First, the mechanical. Die rolling becomes easier when you can have a 
computer roll your dice for you. And you can get some rather odd dice
rolled 
too. Also, you can actually have an IM window open with the referee so
that 
you can "pass notes" to the referee without anyone knowing it. This 
eliminates the suspicion inherent in passing a note across the table. This

also means that the host can have a messy house, obnoxious roomates or 
children, and live in the middle of Arkansas without too much problem.

The social aspects are far more profound. If you have several referees,
you 
can easily set up a tavern environment, a web based forum, and private
chat 
rooms for the game groups, and actually set some type of meta-game in the 
environment. This takes the interaction levels to great heights, and you
can 
have faction, allies, and neutral resource groups involved that create a 
much more dynamic environment where you have far more resources. It also 
means that a tourney  or adventure always has a large contingent of 
possible players.

These interactions are not to be minimized, as the multiplayer environment

really adds a new dimension to games. Want two parties to go for the same 
goal? All you need is two referees and a common adventure, and some 
communication, via IM, between the referees, and you can actually have
this 
kind of adventure quite easily. (I've got an incomplete tournament dungeon

that can have up to six different teams going for the same prize at once 
with the steps they take affecting the other teams and how they progress. 
This kind of scale is hard to do outside of convention environments, and 
even then, communication between referees is problematic.
 




 7 Posts in Topic:
Pros and cons on on-line gaming fora?
Simon Smith <simon_smi  2007-02-07 02:24:14 
Re: Pros and cons on on-line gaming fora?
"Nicole Massey"  2007-02-06 20:49:44 
Re: Pros and cons on on-line gaming fora?
Keran <keranlonglost@[  2007-02-07 20:08:30 
Re: Pros and cons on on-line gaming fora?
Beowulf Bolt <abd.al-h  2007-02-07 16:12:50 
Re: Pros and cons on on-line gaming fora?
mkkuhner@[EMAIL PROTECTED  2007-02-07 19:12:36 
Re: Pros and cons on on-line gaming fora?
cgoodin@[EMAIL PROTECTED]  2007-02-08 00:09:50 
Re: Pros and cons on on-line gaming fora?
cgoodin@[EMAIL PROTECTED]  2007-02-09 22:08:44 

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