by Simon Smith <simon_smith_news@[EMAIL PROTECTED]
>
Jan 25, 2007 at 03:58 PM
In message <34e9caaa4e.zen44412@[EMAIL PROTECTED]
>
Simon Smith <simon_smith_news@[EMAIL PROTECTED]
> wrote:
>
> [Split from 'session re****t' thread]
[Netiquette followup]
Oops, both quoted posts were actually from gleichman, but I screwed up the
attributions. Apols to both he and psychohist.
In message <KIKdnfz0wu****iXYnZ2dnUVZ_q2pnZ2d@[EMAIL PROTECTED]
>
"gleichman" <Fox1_217NoSpam@[EMAIL PROTECTED]
> wrote:
> I played Star Wars Galaxies for a number of years and engaged the
official
> forum over this same subject with Jedi, who while significantly
different
> should operate under many of the same concepts. There I defined a number
of
> 'social' and 'behavior' limits that could easily be enforced by the
computer
> program running the game world- the resulting reaction was almost an
exact
> mirror of players in my games- "That's cool and it models the subject
> perfectly, but I'm not going to run that more powerful character class
> because it limits my actions too much". Which is exactly what I think
should
> be the reaction to a Paladin class.
> In message <v8-dnZ5uk9MyPSXYnZ2dnUVZ_sCinZ2d@[EMAIL PROTECTED]
>
> "gleichman" <Fox1_217NoSpam@[EMAIL PROTECTED]
> wrote:
> > "Jeff Heikkinen" <no.way@[EMAIL PROTECTED]
> wrote in message
> > news:MPG.20220532417512e798a2fb@[EMAIL PROTECTED]
> > > NIIICE. Would you happen to have a link to the relevant bit of the
> > > discussion?
> > Sure.
> >
> >
http://soe.lithium.com/swg/board/message?board.id=ngejedi&message.id=23545&query.id=0#M23545
> >
> > Short little thread it was, but the reaction was interesting.
[snip my own post]
--
Simon Smith
When emailing me, please use my preferred email address, which is on my
web
site at http://www.simon-smith.org