Mary K. Kuhner posts, in part:
You found paladins to have superpowers? I'm
continually frustrated with the class. SCAP (very
appropriately, I think) has paladins as
very rare and individually significant people,
and I really like that flavor. But in play they
just aren't, unless you load them up with
special-purpose equipment.
I don't think you can ignore the equipment, at least if it's anything
like it used to be. I don't know if D&D Holy Swords still have
antimagic fields, but when they did, having a paladin in the party made
it hugely more powerful.
Warren J. Dew


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