"David Meadows" <david@[EMAIL PROTECTED]
> wrote in message
news:458d5cea$0$8753$ed2619ec@[EMAIL PROTECTED]
> "psychohist" <psychohist@[EMAIL PROTECTED]
> wrote:
>> Traveller had at least one good, detailed space combat supplement.
>> "Mayday", maybe?
>
> I would be surprised if Mayday was still in print, but it was a fun game
> and
> fast enough to play that you could embed even quite complex combats
within
> a
> role-playing session. But it doesn't really satisfy the requirement to
> keep
> all the PCs active with specific tasks within the combat. Yes, you can
> have
> one player moving the ****p and another rolling laser hits, but it's not
> really designed for that kind of use.
>
> I seem to remember that FASA's old Star Trek system was specifically
> designed so that each member of the bridge crew (i.e. the PCs) played an
> active part in ****p-to-****p combat. But I never played it and have no
idea
> how it worked in practice.
It really didn't work all that well, because a lot of the things players
were doing were just busywork things that kept them engaged, but not
really
affecting the outcome. I remember the Communications officer having the
least relevant part of the process, though the medical personnel were a
close second.
Also, the ST:RPG system deals with large ****p combat almost exclusively
until you get rather late in the system, while the original poster
mentioned
wanting to do some kind of fighter based combat design.


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