Re: Looking for a system for roleplaying and space combat.
by "David Meadows" <david@[EMAIL PROTECTED]
>
Dec 23, 2006 at 04:28 PM
"psychohist" <psychohist@[EMAIL PROTECTED]
> wrote:
> Traveller had at least one good, detailed space combat supplement.
> "Mayday", maybe?
I would be surprised if Mayday was still in print, but it was a fun game
and
fast enough to play that you could embed even quite complex combats within
a
role-playing session. But it doesn't really satisfy the requirement to
keep
all the PCs active with specific tasks within the combat. Yes, you can
have
one player moving the ****p and another rolling laser hits, but it's not
really designed for that kind of use.
I seem to remember that FASA's old Star Trek system was specifically
designed so that each member of the bridge crew (i.e. the PCs) played an
active part in ****p-to-****p combat. But I never played it and have no idea
how it worked in practice.
--
David Meadows
"I never need to watch my opponents when I fight. My
power takes care of that." -- Sara, Heroes issue 39
http://www.heroes.force9.co.uk/scripts