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Gaming > Debate > Re: Looking for...
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Re: Looking for a system for roleplaying and space combat.

by "David Meadows" <david@[EMAIL PROTECTED] > Dec 23, 2006 at 04:28 PM

"psychohist" <psychohist@[EMAIL PROTECTED]
> wrote:
> Traveller had at least one good, detailed space combat supplement.
> "Mayday", maybe?

I would be surprised if Mayday was still in print, but it was a fun game
and
fast enough to play that you could embed even quite complex combats within
a
role-playing session. But it doesn't really satisfy the requirement to
keep
all the PCs active with specific tasks within the combat. Yes, you can
have
one player moving the ****p and another rolling laser hits, but it's not
really designed for that kind of use.

I seem to remember that FASA's old Star Trek system was specifically
designed so that each member of the bridge crew (i.e. the PCs) played an
active part in ****p-to-****p combat. But I never played it and have no idea
how it worked in practice.


-- 
David Meadows
"I never need to watch my opponents when I fight. My
 power takes care of that." -- Sara, Heroes issue 39
http://www.heroes.force9.co.uk/scripts
 




 7 Posts in Topic:
Looking for a system for roleplaying and space combat.
"Fred M. Sloniker&qu  2006-12-21 23:04:47 
Re: Looking for a system for roleplaying and space combat.
"Nicole Massey"  2006-12-22 08:39:10 
Re: Looking for a system for roleplaying and space combat.
"Stephen McIlvenna&q  2006-12-22 16:28:37 
Re: Looking for a system for roleplaying and space combat.
"psychohist" &l  2006-12-22 23:36:54 
Re: Looking for a system for roleplaying and space combat.
"David Meadows"  2006-12-23 16:28:39 
Re: Looking for a system for roleplaying and space combat.
"Nicole Massey"  2006-12-24 07:24:36 
Re: Looking for a system for roleplaying and space combat.
"gleichman" <  2006-12-23 11:07:11 

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