On Sun, 10 Dec 2006, Ed Chauvin IV wrote:
> Try reading the glossary. Also, it's not entirely true that a pinnned
> character cannot move, he can attempt to break the pin but that's the
> only motion available until he does so. If nothing else, Stilled
> spells come to mind.
Well, they can be prevented from speaking and getting to material
components can be a problem, too, so Still, Silent, and Eschew Materials
may all be needed, but casting would still provoke an Attack of
Opportunity and might require a Concentration check to keep casting. I
think that from the description, pinning purposely is designed to keep a
spellcaster from casting in most cases but to not allow a Coup de Grace,
because it bypasses the hit point mechanism which, at higher levels,
is designed to prevent most instant kills.
John Morrow


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