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Gaming > Diplomacy > A proposed Solu...
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A proposed Solution for Pandin's Paradox

by Titar <Titar007@[EMAIL PROTECTED] > Feb 14, 2008 at 05:24 AM

OK, Pandin's Paradox is a paradox that results from various types of convoy

orders.  The basic problem is, if a convoy is disrupted (a fleet in the 
convoy dislodged) the convoyed army is considered to never haved moved.  
This can result in a paradox because a convoy's sucess can result in the 
disruption of another move that in turn results in the convoy's failure.  
(and so on).

How to solve this?  Change the rules such that disrupting a convoy will 
prevent a convoyed army from moving (and thus dislodging a unit at the 
destination) but that cutting of support remains if the convoy suceeds or 
fails.  I think you will find this solves all paradox's nicely since moves

can fail but support cutting is always certain.  Note that the rule "A 
Convoyed Army does not cut the support of an attack against on of the 
Fleets necessary for the Army to Convoy" remains.

I think you will be very pleased with the result of this new proposed
rule.  
The net result with be very akin to what happens when a single moving army

is dislodged in an attack.  The army (or fleet in this anonogous case) is 
dislodged, but any support not granted into that army's (fleet's) space is

cut.

Comments?




 1 Posts in Topic:
A proposed Solution for Pandin's Paradox
Titar <Titar007@[EMAIL  2008-02-14 05:24:59 

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tan12V112 Fri May 16 6:42:03 CDT 2008.