On Jan 10, 6:54=A0pm, Sean Hunt <ride...@[EMAIL PROTECTED]
> wrote:
> On Jan 10, 2:29 pm, Medi....@[EMAIL PROTECTED]
wrote:
>
> > If anyone could point me to an example of legitimate instructions that
> > would lead to getting a map out of DPMapit, then I'd be eternally
> > grateful.
>
> Writing DPMapIt files by hand is tough. But you can use any of the
> results files from any of the games listings - public or private.
>
> Here's a quick guide to the syntax, though. It's case insensitive, and
> always spell out "Army" and "Fleet" (in some places, just an "A" or an
> "F" will do, but not in others). You can use territory abbreviations.
> Make sure any punctuation is reproduced exactly - particularly periods
> at the end of the sentence. Only the words in uppercase need changes:
>
> NATION means a country.
> SEASON means spring, fall, or winter.
> YEAR means a year number (like 1900).
> GAMENAME is the name of the game.
> TIMESTAMP is the first letter of the season (s, f, w) followed by the
> year, followed by the first letter of the phase (m, r, a)
> UNIT means "Army" or "Fleet"
> TERRITORY means a territory - full name or abbreviation.
> ETC means "etc."
>
> Comments of my own are in parentheses
>
> Here's the file:
>
> Starting position for SEASON of YEAR. (GAMENAME.TIMESTAMP)
>
> NATION: UNIT TERRITORY.
> etc
>
> Owner****p of supply centers.
>
> NATION: TERRITORY, TERRITORY, TERRITORY, ETC.
>
> (Owner****p sections are usually placed after retreats of each Fall. It
> doesn't actually matter - they apply from that point on.)
>
> Movement results for SEASON of YEAR. (GAMENAME.TIMESTAMP)
>
> NATION: UNIT TERRITORY -> TERRITORY.
> NATION: UNIT TERRITORY Sup****t UNIT TERRITORY.
> NATION: UNIT TERRITORY Sup****t UNIT TERRITORY -> TERRITORY.
> NATION: UNIT TERRITORY Convoy UNIT TERRITORY -> TERRITORY.
> NATION: UNIT TERRITORY Hold.
> ETC
>
> (Also, any order can be followed by an annotation (*like this*). This
> causes the move to fail, and adds the text to the orders list. Common
> annotations are (*bounce*) for when a move fails, (*dislodged*) for
> when a unit is dislodged, (*void*) for a sup****t is invalid because
> the unit made an order other than the one specified for sup****ts, and
> (*no convoy*) for when a fleet fails to convoy an army. You can also
> (*combine,multiple,annotations*))
>
> End of orders.
>
> Retreat results for SEASON of YEAR. (GAMENAME.TIMESTAMP)
>
> NATION: UNIT TERRITORY Disbands.
> NATION: UNIT TERRITORY -> TERRITORY.
> ETC
>
> End of orders.
>
> Adjustment results for SEASON of YEAR. (GAMENAME.TIMESTAMP)
>
> NATION: Builds a(n) UNIT in TERRITORY.
> NATION: Removes the UNIT in TERRITORY.
>
> End of orders.
>
> Hope it helps!
Thank you! Indeed, that does help, and my players are appreciating
it!
-Nathaniel Rook


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