"David E. Cohen" <david_e_cohen@[EMAIL PROTECTED]
> writes:
>That is true of judge games (see Eric's post). In non-judge games, it is
a
>mixed bag, and much is decided according to the individual GM, either via
an
>ad hoc decision, or according to the house rules in place for that
>particular game.
>"Stan" <s_m@[EMAIL PROTECTED]
> wrote in message
>news:k8idnQJf4oHOwhfanZ2dnUVZ8tGqnZ2d@[EMAIL PROTECTED]
>> In the FTF format of the game if a player quits and no replacement is
>> available then that power's units just stand and fend for themselves.
>> Why doesn't the same apply in PBEM games - or at least after a
reasonable
>> waiting period of , say , a week?
>> Looking at the openings list, I see some games being held up for
several
>> weeks whilst waiting for a replacement - especially if the power
concerned
>> is in a weak position.
>>
>> Stan
>>
>>
>>
Also remember (and A.B.C. has verified this, the designer) that the rule
about Civil Disorder was entirely focused on a view that games were to be
FTF with groups of friends. In that case, if someone had to leave, the
likelihood that another player was just going to wander by was clearly
nil.
Jim-Bob


|