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Gaming > Diplomacy > Re: Novice Tuto...
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Re: Novice Tutorial #1 - Understanding Press

by Jim Burgess <burgess@[EMAIL PROTECTED] > Dec 11, 2007 at 03:58 PM

Chris Babcock <cbabcock@[EMAIL PROTECTED]
> writes:

Excellent, Chris, stated in a good way that notes the key points in order.
 
The number one point about press IS the endpress command.  It even is 
worth noting that it IS one word, endpress, not 'end press' as you do, as 
point number two.  Very cool nuanced training do***ent, all GMs should use

this, I think.

Jim-Bob

>This is an excerpt from the "training materials" that I use in my
>novice games:

>Novice Tutorial #1 - Understanding Press

>A complete treatment of press on the diplomacy judges in available in
>the file "press" available from the judge with the get command - "get
>press". This broadcast is intended to be an overview.

>The most im****tant thing to know about press is how to end it. Always
>terminate press with the "endpress" and/or "signoff" commands. This is
>im****tant to avoid sending orders, press intended for other powers, or
>even your password to the recipient of your press. There is no space in
>endpress or signoff. You can send multiple press messages and orders in
>one mail to the judge, but best practice is to split them up.

>Also im****tant is using the abbreviations *only* when sending press. At
>one time "press to turkey" would send press not only to Turkey but also
>Russia and England. The latest version of the judge, which USAK runs,
>will return an error message instead of sending press when duplicate or
>nonexistent powers are specified as recipients, but it may be possible
>in variants or on other judges to send press to unintended recipients
>when you spell out the name of the power.

>You can specify powers to omit from a message instead of powers to send
>a message to. Use "press to all but rtmo" if you want to spread a rumor
>about the "Steam Roller" alliance, for example. The r and t are for
>Russia and Turkey, m for Master (unless you want my attention on some
>matter), and o for observer so that your press can't be read by using
>the "history" command. Also, "press to all but o" is useful if you need
>to direct something to all participants without airing 'dirty laundry'
>in front of observers. I may not read broadcasts (and many GMs never
>do), so using the "broadcast" command is not a good idea for matters
>that require GM attention. I might reply to a broadcast, but you must
>use the press command if you want to ensure that I read a post.

>This and many other games sup****t Grey (or anonymous) Press. To send an
>anonymous message to Austria, for example, use "press to a grey". Note
>that "grey" is spelled with an e. You will always be identified when
>communicating with the GM. Send a test message to yourself before using
>this feature to be sure that you understand it. The "grey" option also
>works with broadcasts. Note that your email address will be revealeded
>unless the game is anonymous.

>It my observation that the more you send press to other powers, the more
>likely you are to do well. Those who play press games as if they are No
>Press get eliminated early...

>Chris
 




 6 Posts in Topic:
Novice Tutorial #1 - Understanding Press
Chris Babcock <cbabcoc  2007-12-10 16:10:26 
Re: Novice Tutorial #1 - Understanding Press
Jim Burgess <burgess@[  2007-12-11 15:58:02 
Re: Novice Tutorial #1 - Understanding Press
Chris Babcock <cbabcoc  2007-12-11 14:40:07 
Re: Novice Tutorial #1 - Understanding Press
Jim Burgess <burgess@[  2007-12-11 22:33:02 
Re: Novice Tutorial #1 - Understanding Press
Chris Babcock <cbabcoc  2007-12-11 23:57:13 
Re: Novice Tutorial #1 - Understanding Press
Jim Burgess <burgess@[  2007-12-12 19:16:03 

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tan12V112 Thu Jul 24 13:28:48 CDT 2008.